Difference between revisions of "Awakening"

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===Bugs===
 
===Bugs===
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A [[multiplayer]]-only [[shotgun]] ([[Thing]] 1679) and three ditto [[Thing types#Obstacles|tall techno pillars]] (1631 through 1633) have no flags set for any of the three [[Skill level#Doom and Doom II skill levels|difficulty classes]], so they do not actually appear in the level.
  
 
===Demo files===
 
===Demo files===

Revision as of 14:58, 23 May 2017

Awakening
Title screen
Author Emil Brundage
Port ZDoom
IWAD Doom
Year 2010
Link Doomworld/idgames
This level occupies the map slot E4M1. For other maps which occupy this slot, see Category:E4M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Awakening is a single-level PWAD for The Ultimate Doom with the ZDoom source port. It was designed by Emil Brundage (NaturalTvventy) in 2010 and uses the music track " ".

Monsters

The level includes a large stable of new enemies, which are defined in DECORATE lumps with new thing types and do not replace vanilla monsters.

Chainsaw zombie
A former human with a chainsaw (type 3204)
Rapid fire trooper
A shotgun guy variant (type 3201)
Shotgun marine
A possessed Doomguy with a sawed-off shotgun (type 4662)
Chaingun marine
A possessed Doomguy with a chaingun (type 3311)
Rocket marine
A possessed Doomguy with a rocket launcher (type 3202)
Devil
A variant of the imp (type 30120)
Vulgar
Another imp variant (type 30127)
Mech-demon
A mechanized demon (type 3110)
Cacolich
A cacodemon variant (type 3131)
Cracko demon
Another variant of the cacodemon (type 5123)
Heresy lord
A baron of Hell variant with wings (type 3121)
Archon of Hell
Another variant of the baron (type 30104)
Thamuz
A dark variant of the cyberdemon (type 7228)

Walkthrough

Map of Awakening
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 81)
  2. (sector 2157)
  3. (sector 3146)
  4. (sector 3539)
  5. (sector 4048)

Bugs

A multiplayer-only shotgun (Thing 1679) and three ditto tall techno pillars (1631 through 1633) have no flags set for any of the three difficulty classes, so they do not actually appear in the level.

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos

Style Time Player Date File Notes
.zip

Deathmatch

Statistics

Map data

Things 1775
Vertices 25097*
Linedefs 30946
Sidedefs 50825
Sectors 5151
* The vertex count without the effect of node building is 25097.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links