Difference between revisions of "Axiom"

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{{wad
 
{{wad
|author=Jeffrey Graham
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|author=Didy
 
|port=Boom-compatible
 
|port=Boom-compatible
 
|type=l
 
|type=l
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{{map|slot=MAP01|nocat=true}}
 
{{map|slot=MAP01|nocat=true}}
 
{{Level stub}}
 
{{Level stub}}
'''Axiom''' is a single-level [[PWAD]] for [[Doom II]] released in 2008. It was designed by [[Jeffrey Graham (didy)]] for Boom-compatible [[source port]]s and uses the [[music]] track "[[Doom II music|DOOM]]," originally composed by [[Robert Prince]] for Doom II.
+
'''Axiom''' is a single-level [[PWAD]] for [[Doom II]] released in 2008. It was designed by [[Didy]] for Boom-compatible [[source port]]s and uses the [[music]] track "[[Doom II music|DOOM]]," originally composed by [[Robert Prince]] for Doom II.
  
 
Over the end-level switch watches a statue of an [[arch-vile]] in its resurrecting pose, created with a [[DeHackEd]] patch that immobilizes a [[Wolfenstein SS]].
 
Over the end-level switch watches a statue of an [[arch-vile]] in its resurrecting pose, created with a [[DeHackEd]] patch that immobilizes a [[Wolfenstein SS]].
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===Secrets===
 
===Secrets===
# ('''sector 833''')
+
# At the southernmost part of the map with the rope, to get the metal lift lowered, sidle along the wooden rock fence to the east, going north, and then dropping onto the rocks below. Flip the switch, then go to the metal lift which will now lower. Flip the switch here to raise the lift, then head south, then west, but only briefly as the rock you were just on will now lower. Drop onto this rock and you will be able to access a [[green armor]] at the bottom. ('''sector 833''')
# ('''sector 1306''')
+
# In the blue [[key]]card room, flip the switch below the keycard and re-enter the room above. Take the steps immediately to the right, then the steps near the bridge going south. Take the path to the left of the steps, and keep on the high ground as you move left, above the door. From there, go south and into the room with the green armor. ('''sector 1306''')
# ('''sector 1363''')
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# In the blue keycard room, flip the switch below the keycard and re-enter the room above. Take the steps immediately to the right, then the steps near the bridge going south. Take the next set of steps to the switch and flip it, then cross the bridge. Two things you will notice here are the switch high on the left wall as well as a platform that goes up and down. Get on the platform and face left towards the switch, then shoot it to open the nearby shack. Flip the switch inside to access the [[soul sphere]] on the floor below. ('''sector 1363''')
  
 
===Bugs===
 
===Bugs===
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===Current records===
 
===Current records===
The records for the map at the [[Doomed Speed Demos Archive]] are:
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The records for the map at the [[Doom Speed Demo Archive]] are:
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!Style||Time||Player||Date||File||Notes
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! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
|-
 
|[[UV speed]]|| || || || ||
 
|[[UV speed]]|| || || || ||
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|[[UV max]]|| || || || ||
 
|[[UV max]]|| || || || ||
 
|-
 
|-
|[[NM100S]]|| || || || ||
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|[[NM 100S]]|| || || || ||
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
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''The (absence of) data was last verified in its entirety on December 6, 2021.''
{| {{prettytable}}
 
!Style||Time||Player||Date||File||Notes
 
|-
 
| || || || ||[ftp://.zip .zip]||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
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 +
===Player spawns===
 +
This level contains only two spawn points, making it unplayable in deathmatch mode:
 +
# facing south-east. ('''thing 471''')
 +
# facing west. ('''thing 472''')
  
 
== Statistics ==
 
== Statistics ==

Latest revision as of 08:13, 6 December 2021

Axiom
Add a screenshot and caption
Author Didy
Port Boom-compatible
IWAD Doom II
Year 2008
Link Doomworld/idgames
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Axiom is a single-level PWAD for Doom II released in 2008. It was designed by Didy for Boom-compatible source ports and uses the music track "DOOM," originally composed by Robert Prince for Doom II.

Over the end-level switch watches a statue of an arch-vile in its resurrecting pose, created with a DeHackEd patch that immobilizes a Wolfenstein SS.

Walkthrough[edit]

Map of Axiom
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the southernmost part of the map with the rope, to get the metal lift lowered, sidle along the wooden rock fence to the east, going north, and then dropping onto the rocks below. Flip the switch, then go to the metal lift which will now lower. Flip the switch here to raise the lift, then head south, then west, but only briefly as the rock you were just on will now lower. Drop onto this rock and you will be able to access a green armor at the bottom. (sector 833)
  2. In the blue keycard room, flip the switch below the keycard and re-enter the room above. Take the steps immediately to the right, then the steps near the bridge going south. Take the path to the left of the steps, and keep on the high ground as you move left, above the door. From there, go south and into the room with the green armor. (sector 1306)
  3. In the blue keycard room, flip the switch below the keycard and re-enter the room above. Take the steps immediately to the right, then the steps near the bridge going south. Take the next set of steps to the switch and flip it, then cross the bridge. Two things you will notice here are the switch high on the left wall as well as a platform that goes up and down. Get on the platform and face left towards the switch, then shoot it to open the nearby shack. Flip the switch inside to access the soul sphere on the floor below. (sector 1363)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 6, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains only two spawn points, making it unplayable in deathmatch mode:

  1. facing south-east. (thing 471)
  2. facing west. (thing 472)

Statistics[edit]

Map data[edit]

Things 776
Vertices 16126*
Linedefs 14007
Sidedefs 23714
Sectors 2411
* The vertex count without the effect of node building is 11409.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]