Difference between revisions of "BEX"

From DoomWiki.org

[unchecked revision][checked revision]
(cat (heh, whoops))
m (Capitalisation)
 
(6 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
  
The '''BEX format''' is an extension standard for [[DeHackEd]] patches introduced by the [[BOOM]] Source Port. The main advantages of the BEX format is the ability to give actions to frames that had no action in the original [[Vanilla Doom|Doom EXE]] and strings are not limited in length to that of the original message, a limit imposed by the way DeHackEd originally patched the EXE.
+
The '''BEX format''' is an extension standard for [[DeHackEd]] patches introduced by the [[Boom]] [[source port]]. The main advantages of the BEX format are the ability to give actions to frames that had no action in the original [[Vanilla Doom|Doom EXE]], and strings are not limited in length to that of the original message, a limit imposed by the way DeHackEd originally patched the executable file.  BEX introduces friendly mnemonics to help make changing a [[thing]]'s bits and state actions more intuitive, and also allows the user to specify a custom [[par time]] for their maps.
  
 +
== External link ==
 +
*[http://www.aspectsweb.co.uk/dehacked/bex01.html The BEX format] on [http://www.aspectsweb.co.uk/dehacked/ Enjay's Dehacked information and tutorials]
 +
[[Category:New features]]
 
[[Category:Non-vanilla editing]]
 
[[Category:Non-vanilla editing]]
 +
[[Category:DeHackEd]]

Latest revision as of 13:15, 9 April 2014

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

The BEX format is an extension standard for DeHackEd patches introduced by the Boom source port. The main advantages of the BEX format are the ability to give actions to frames that had no action in the original Doom EXE, and strings are not limited in length to that of the original message, a limit imposed by the way DeHackEd originally patched the executable file. BEX introduces friendly mnemonics to help make changing a thing's bits and state actions more intuitive, and also allows the user to specify a custom par time for their maps.

External link[edit]