Difference between revisions of "BFG 9000 (Doom 3)"
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There is a glitch, where if the cell is less than full, you can still charge it up as high as if it was full, and still only uses as much ammo was in the clip. | There is a glitch, where if the cell is less than full, you can still charge it up as high as if it was full, and still only uses as much ammo was in the clip. | ||
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[[Category:Doom 3 weapons]] | [[Category:Doom 3 weapons]] |
Revision as of 23:24, 16 June 2009
BFG 9000 | ||
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Damage | 200 | |
Splash damage | 100 | |
Splash radius | 150 | |
Reload time (sec) | 2.5 | |
Ammo capacity | 4 | |
Ammo in: pack/weapon | 4/4 | |
Max ammo | 32 | |
Velocity | 350 | 250 |
Spread (°) | 0 | |
Ammo type | BFG Cells | |
First seen in | Delta 2A |
The BFG 9000 of Doom 3 is the ultimate gun. BFG (acronym for "Big F#*!ing Gun") shoots a slow-moving ball of green plasma that contains a small computer chip. This chip identifies and shoots rays at opponents before the initial explosion that will kill most demons near the blast. Shooting the chip induces a less than optimal explosion. This version of the BFG can be charged up (consuming up to all four charges in the gun) to deliver an even more powerful blast essentially capable of destroying any non-boss monster it makes contact with. If charged for too long, the gun will explode, killing the player. The ammo counter is located on the weapon.
Unlike classic Doom and Doom II, the BFG 9000 in Doom 3 no longer uses the same ammo as the Plasma gun, but its own type of cell instead.
There is a glitch, where if the cell is less than full, you can still charge it up as high as if it was full, and still only uses as much ammo was in the clip.