Difference between revisions of "BFG 9000 (Doom 3)"

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[[Image:BFG9000.png|left|thumb|189px|The BFG 9000 from Doom (top) and Doom 3 (bottom)]]
 
[[Image:BFG9000.png|left|thumb|189px|The BFG 9000 from Doom (top) and Doom 3 (bottom)]]
The '''BFG 9000''' of [[Doom 3]] is the ultimate gun. BFG (acronym for "Big Fucking Gun") shoots a slow-moving ball of green plasma that contains a small computer chip. This chip identifies and shoots rays at opponents before the initial explosion that will kill most demons near the blast. Shooting the chip induces a less than optimal explosion. This version of the BFG can be charged up (consuming up to all four charges in the gun) to deliver an even more powerful blast essentially capable of destroying any non-boss monster it makes contact with. If charged for too long, the gun will explode, killing the player. The ammo counter is located on the weapon.
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'''Introduction'''
  
Unlike classic [[Doom]] and [[Doom II]], the BFG 9000 in Doom 3 no longer uses the same ammo as the [[Plasma gun (Doom 3)|Plasma gun]], but its own type of cell instead.
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The '''BFG 9000''' (acronym for "Big Fucking Gun") of [[Doom 3]] is one of the weapons created by the Union Aerospace Corporation under its weapon research programme, and is considered the most powerful weapon of the game. It is first introduced in UAC Administration, when Campbell opens his suitcase to an unknown green glow. It is seen being used in Alpha Labs Sector 4A and Communications, however, the player only manages to wield it only at Delta Labs 2A. It is lost during the transit to the Hell level (where it is available as a pick-up), but the player manages to retrieve it from Sabaoth, who had killed Campbell and took his BFG.
  
There is a glitch, where if the cell is less than full, you can still charge it up as high as if it was full, and still only uses as much ammo was in the clip.
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'''Weapon Schematics'''
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The BFG in Doom 3 functions in a different way from its Doom 2 counterpart, as the projectile exists in the form of a computer chip contained within a ball of relatively slow-moving green plasma. The newer version also follows a charge-based system; holding down the trigger causes the weapon to charge up for a more powerful shot (up to 4 levels of charge), the status of the charge being displayed on the monitor. The chip identifies and shoots rays at opponents before the initial explosion that will debilitate any enemies prior to the explosion of the plasma projectile. The effects of the weapon are devastating; a single-charged projectile can obliterate any weaker monster; whereas a fully-charged shot will kill any monster up to a Vagary. 'Elite' monsters with a lot of hit points such as the Hell Knight or the Mancubus generally require a double or triple-charged shot to kill.
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Unlike classic [[Doom]] and [[Doom II]], the BFG 9000 in Doom 3 no longer uses the same ammo as the [[Plasma gun (Doom 3)|Plasma gun]], but its own type of cell instead. The BFG Cell exists as a green cube with an actively vibrating sphere inside (similar to an atom), and holds 4 charges. Unlike in Doom 2, BFG cells are very hard to come by and are placed in relatively obscure locations, and it is therefore recommended to use the weapon sparingly.
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'''Tactical Analysis'''
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The weapon is recommended for medium to long-range combat, as firing at a monster up close will severely damage the player from the blast radius. Moreover, the longer the projectile exists undetonated, the longer the time it will have to attack other enemies within the vicinity with its rays. The BFG is also recommended for usage in areas with heavy enemy presence due to its targeting system, as the other weapons specialise more in single-enemy combat. It is also advisable to deploy the weapon for boss fights, such as in Caverns 2, due to the heavy premium on the ammunition.
 
[[Category:Doom 3 weapons]]
 
[[Category:Doom 3 weapons]]

Revision as of 21:56, 18 September 2010

BFG 9000
Damage 200
Splash damage 100
Splash radius 150
Reload time (sec) 2.5
Ammo capacity 4
Ammo in: pack/weapon 4/4
Max ammo 32
Velocity 350 250
Spread (°) 0
Ammo type BFG Cells
First seen in Delta 2A
The BFG9000.
File:BFG9000.png
The BFG 9000 from Doom (top) and Doom 3 (bottom)

Introduction

The BFG 9000 (acronym for "Big Fucking Gun") of Doom 3 is one of the weapons created by the Union Aerospace Corporation under its weapon research programme, and is considered the most powerful weapon of the game. It is first introduced in UAC Administration, when Campbell opens his suitcase to an unknown green glow. It is seen being used in Alpha Labs Sector 4A and Communications, however, the player only manages to wield it only at Delta Labs 2A. It is lost during the transit to the Hell level (where it is available as a pick-up), but the player manages to retrieve it from Sabaoth, who had killed Campbell and took his BFG.

Weapon Schematics

The BFG in Doom 3 functions in a different way from its Doom 2 counterpart, as the projectile exists in the form of a computer chip contained within a ball of relatively slow-moving green plasma. The newer version also follows a charge-based system; holding down the trigger causes the weapon to charge up for a more powerful shot (up to 4 levels of charge), the status of the charge being displayed on the monitor. The chip identifies and shoots rays at opponents before the initial explosion that will debilitate any enemies prior to the explosion of the plasma projectile. The effects of the weapon are devastating; a single-charged projectile can obliterate any weaker monster; whereas a fully-charged shot will kill any monster up to a Vagary. 'Elite' monsters with a lot of hit points such as the Hell Knight or the Mancubus generally require a double or triple-charged shot to kill.

Unlike classic Doom and Doom II, the BFG 9000 in Doom 3 no longer uses the same ammo as the Plasma gun, but its own type of cell instead. The BFG Cell exists as a green cube with an actively vibrating sphere inside (similar to an atom), and holds 4 charges. Unlike in Doom 2, BFG cells are very hard to come by and are placed in relatively obscure locations, and it is therefore recommended to use the weapon sparingly.

Tactical Analysis

The weapon is recommended for medium to long-range combat, as firing at a monster up close will severely damage the player from the blast radius. Moreover, the longer the projectile exists undetonated, the longer the time it will have to attack other enemies within the vicinity with its rays. The BFG is also recommended for usage in areas with heavy enemy presence due to its targeting system, as the other weapons specialise more in single-enemy combat. It is also advisable to deploy the weapon for boss fights, such as in Caverns 2, due to the heavy premium on the ammunition.