Difference between revisions of "BFG 9000 (Doom 3)"

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{{Doom 3 weapon remake|BFG 9000}}
 
{{Doom 3 weapon remake|BFG 9000}}
 
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[[Image:bfg3.png|256px|right|thumb|The BFG 9000.]]
{{Doom 3 Weapon
+
[[Image:BFG9000.png|right|thumb|The BFG 9000 from Doom (top) and Doom 3 (bottom)]]
|title = BFG 9000
 
|damage = 200
 
|splash_damage = 100
 
|splash_radius = 150
 
|rof = <!--?-->
 
|reload = 2.5
 
|clip = 4
 
|ammo = 4
 
|ammo_weapon = 4
 
|max = 32
 
|velocity = 350
 
|velocity_mp = 250
 
|spread = 0
 
|type = BFG Cells
 
|first = [[Delta Labs - Level 2a: Union Aerospace Research Division|Delta 2A]]
 
}}
 
 
 
[[Image:BFG9000.png|right|thumb|189px|The BFG 9000 from Doom (top) and Doom 3 (bottom)]]
 
 
 
 
The '''BFG 9000''' (initials for "'''B'''ig '''F'''ucking '''G'''un") of [[Doom 3]] is one of the weapons created by the [[Union Aerospace Corporation]] under its weapon research programme, and is considered the most powerful weapon of the game. It is first introduced in UAC [[Administration]], when Campbell opens his suitcase to an unknown green glow (green being associated with the colour of the BFG projectile). It is seen being used in [[Alpha Labs - Sector 4: Union Aerospace Science Division|Alpha Labs Sector 4]] and [[Communications]] by Campbell, however, the player only manages to wield it starting from [[Delta Labs - Level 2a: Union Aerospace Research Division|Delta Labs 2A]]. It is lost during the transits to and from [[Hell]] (where it is available as a pick-up), but the player manages to retrieve it again in the CPU Complex by taking it from the corpse of [[Sabaoth]], who had stolen it from Campbell after leaving him fatally wounded.
 
The '''BFG 9000''' (initials for "'''B'''ig '''F'''ucking '''G'''un") of [[Doom 3]] is one of the weapons created by the [[Union Aerospace Corporation]] under its weapon research programme, and is considered the most powerful weapon of the game. It is first introduced in UAC [[Administration]], when Campbell opens his suitcase to an unknown green glow (green being associated with the colour of the BFG projectile). It is seen being used in [[Alpha Labs - Sector 4: Union Aerospace Science Division|Alpha Labs Sector 4]] and [[Communications]] by Campbell, however, the player only manages to wield it starting from [[Delta Labs - Level 2a: Union Aerospace Research Division|Delta Labs 2A]]. It is lost during the transits to and from [[Hell]] (where it is available as a pick-up), but the player manages to retrieve it again in the CPU Complex by taking it from the corpse of [[Sabaoth]], who had stolen it from Campbell after leaving him fatally wounded.
  
 
==Weapon schematics==
 
==Weapon schematics==
[[Image:bfg3.png|256px|right|thumb|The BFG 9000.]]
 
 
 
The BFG in Doom 3 mostly functions in a different way from its [[Doom]] [[BFG9000|counterpart]], as the projectile exists in the form of a computer chip contained within a ball of relatively slow-moving green plasma. The newer version also follows a charge-based system; holding down the trigger causes the weapon to charge up for a more powerful shot (up to 4 levels of charge), the status of the charge being displayed on the monitor (which also displays the ammo count by its own and dispenses the game HUD, just like [[Plasma gun (Doom 3)|Plasma gun]], [[Chaingun (Doom 3)|Chaingun]] and newcomer [[Machine gun]]). The chip identifies and shoots rays at opponents that will debilitate them prior to the explosion of the plasma projectile, the damage of these rays is 200 (over 10 points per second). The effects of the weapon are devastating: a single-charged projectile can obliterate any weaker monster, whereas a fully-charged shot will kill any monster up to a [[Vagary]]. "Elite" monsters with a lot of hit points such as the [[Hell Knight (Doom 3)|Hell Knight]] or the [[Mancubus (Doom 3)|Mancubus]] generally require a double or triple-charged shot to kill, and this weapon is the ideal for taking out [[Arch-Vile (Doom 3)|Arch-Vile]] quickly, when the Soul Cube is not available.
 
The BFG in Doom 3 mostly functions in a different way from its [[Doom]] [[BFG9000|counterpart]], as the projectile exists in the form of a computer chip contained within a ball of relatively slow-moving green plasma. The newer version also follows a charge-based system; holding down the trigger causes the weapon to charge up for a more powerful shot (up to 4 levels of charge), the status of the charge being displayed on the monitor (which also displays the ammo count by its own and dispenses the game HUD, just like [[Plasma gun (Doom 3)|Plasma gun]], [[Chaingun (Doom 3)|Chaingun]] and newcomer [[Machine gun]]). The chip identifies and shoots rays at opponents that will debilitate them prior to the explosion of the plasma projectile, the damage of these rays is 200 (over 10 points per second). The effects of the weapon are devastating: a single-charged projectile can obliterate any weaker monster, whereas a fully-charged shot will kill any monster up to a [[Vagary]]. "Elite" monsters with a lot of hit points such as the [[Hell Knight (Doom 3)|Hell Knight]] or the [[Mancubus (Doom 3)|Mancubus]] generally require a double or triple-charged shot to kill, and this weapon is the ideal for taking out [[Arch-Vile (Doom 3)|Arch-Vile]] quickly, when the Soul Cube is not available.
  
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* In [[Resurrection of Evil]], the BFG is first available under the monorail tracks after returning to [[Phobos Labs - Revisited: Teleportation|Phobos Labs]] after shutting down the life support systems. Though the ''Martian Buddy Blaster'' arcade game hints that this is a prize dropped off for you by Martian Buddy for getting a high score in the game, in reality the game only serves as a hint to the weapon's location, as it will still be there even if the arcade game is not played at all.
 
* In [[Resurrection of Evil]], the BFG is first available under the monorail tracks after returning to [[Phobos Labs - Revisited: Teleportation|Phobos Labs]] after shutting down the life support systems. Though the ''Martian Buddy Blaster'' arcade game hints that this is a prize dropped off for you by Martian Buddy for getting a high score in the game, in reality the game only serves as a hint to the weapon's location, as it will still be there even if the arcade game is not played at all.
 
* In [[The Lost Mission]], the BFG is not available until [[Hell (Lost Mission level)|Hell]].
 
* In [[The Lost Mission]], the BFG is not available until [[Hell (Lost Mission level)|Hell]].
 +
 +
== Data ==
 +
{{Doom 3 Weapon
 +
|title = BFG 9000
 +
|damage = 200
 +
|splash_damage = 100
 +
|splash_radius = 150
 +
|rof = <!--?-->
 +
|reload = 2.5
 +
|clip = 4
 +
|ammo = 4
 +
|ammo_weapon = 4
 +
|max = 32
 +
|velocity = 350
 +
|velocity_mp = 250
 +
|spread = 0
 +
|type = BFG Cells
 +
|first = [[Delta Labs - Level 2a: Union Aerospace Research Division|Delta 2A]]
 +
}}
  
 
==Trivia==
 
==Trivia==

Revision as of 08:24, 3 April 2014

Template:Doom 3 weapon remake

The BFG 9000.
File:BFG9000.png
The BFG 9000 from Doom (top) and Doom 3 (bottom)

The BFG 9000 (initials for "Big Fucking Gun") of Doom 3 is one of the weapons created by the Union Aerospace Corporation under its weapon research programme, and is considered the most powerful weapon of the game. It is first introduced in UAC Administration, when Campbell opens his suitcase to an unknown green glow (green being associated with the colour of the BFG projectile). It is seen being used in Alpha Labs Sector 4 and Communications by Campbell, however, the player only manages to wield it starting from Delta Labs 2A. It is lost during the transits to and from Hell (where it is available as a pick-up), but the player manages to retrieve it again in the CPU Complex by taking it from the corpse of Sabaoth, who had stolen it from Campbell after leaving him fatally wounded.

Weapon schematics

The BFG in Doom 3 mostly functions in a different way from its Doom counterpart, as the projectile exists in the form of a computer chip contained within a ball of relatively slow-moving green plasma. The newer version also follows a charge-based system; holding down the trigger causes the weapon to charge up for a more powerful shot (up to 4 levels of charge), the status of the charge being displayed on the monitor (which also displays the ammo count by its own and dispenses the game HUD, just like Plasma gun, Chaingun and newcomer Machine gun). The chip identifies and shoots rays at opponents that will debilitate them prior to the explosion of the plasma projectile, the damage of these rays is 200 (over 10 points per second). The effects of the weapon are devastating: a single-charged projectile can obliterate any weaker monster, whereas a fully-charged shot will kill any monster up to a Vagary. "Elite" monsters with a lot of hit points such as the Hell Knight or the Mancubus generally require a double or triple-charged shot to kill, and this weapon is the ideal for taking out Arch-Vile quickly, when the Soul Cube is not available.

Unlike in the classic Doom and Doom II, the BFG 9000 in Doom 3 no longer uses the same ammo as the Plasma gun, but its own type of cell instead. The BFG Cell exists as a green cylinder with an actively vibrating sphere inside (similar to an atom), and holds 4 charges. Unlike in Doom II, BFG cells are very hard to come by and are placed in relatively obscure locations, and it is therefore recommended to use the weapon sparingly.

Tactical analysis

The weapon is recommended for medium to long-range combat, as firing at a monster up close will severely damage the player from the blast radius. Moreover, the longer the projectile exists undetonated, the longer the time it will have to attack other enemies within the vicinity with its rays. The BFG is also recommended for usage in areas with heavy enemy presence due to its targeting system, as the other weapons specialize more in single-enemy combat. It is also advisable to deploy the weapon for boss fights, such as in Caverns 2, due to the heavy premium on the ammunition.

Do not overcharge the weapon, as it can overheat and explode in the player's grip, killing him instantly.

BFG 9000 Briefing (Video Disk)

Creator: UAC Advanced Weapons
Date: 10/10/45
Informational video on the BFG 9000

Representing the pinnacle of UAC research and design, the BFG 9000 is the most advanced firearm ever designed. Fully self contained and deployed is a handheld platform it is capable of an excessive amount of fire power. The BFG 9000 contains sophisticated friend or foe technology that discriminates targets in real time.

Each projectile contains a small but very powerful computer core that actively maintains targeting and delivers a stream charge down each beam to soften targets before detonation. The detonation stage of the projectile is devastating. Targets within 15 meters of the flashpoint are not likely to survive.

While not recommended for small quarter combat, the BFG 9000 is ideal in the field and against movable targets. The only foreseeable defense is small arms ballistics. If the projectile is destroyed before exploding, the computer core cannot process the final fusion reaction, resulting in a less than optimal detonation. For more information contact the UAC's Advanced Weapons Department.

Expansions

The BFG-9000 appears in both of the expansions for Doom 3:

  • In Resurrection of Evil, the BFG is first available under the monorail tracks after returning to Phobos Labs after shutting down the life support systems. Though the Martian Buddy Blaster arcade game hints that this is a prize dropped off for you by Martian Buddy for getting a high score in the game, in reality the game only serves as a hint to the weapon's location, as it will still be there even if the arcade game is not played at all.
  • In The Lost Mission, the BFG is not available until Hell.

Data

BFG 9000
Damage 200
Splash damage 100
Splash radius 150
Reload time (sec) 2.5
Ammo capacity 4
Ammo in: pack/weapon 4/4
Max ammo 32
Velocity 350 250
Spread (°) 0
Ammo type BFG Cells
First seen in Delta 2A

Trivia

  • The player can kill Campbell in Alpha Labs 1 to get his BFG, instead of waiting for Delta Labs 2A. It must be taken into account, though, that there is no ammunition anywhere until Delta Labs 2A.