Difference between revisions of "BITMAN: Bitman Graveyard (Reelism)"
From DoomWiki.org
[checked revision] | [checked revision] |
(Created page with "{{Reelism Gold levels}} {{Level stub}} '''BITMAN: Bitman Graveyard''' is the eighteenth map of Reelism. It was designed by Kinsie and uses the Adding custom music|mu...") |
(Added some info) |
||
Line 1: | Line 1: | ||
{{Reelism Gold levels}} | {{Reelism Gold levels}} | ||
{{Level stub}} | {{Level stub}} | ||
− | '''BITMAN: Bitman Graveyard''' is the | + | '''BITMAN: Bitman Graveyard''' is the first [[secret map]] of [[Reelism]], which can be accessed from the Lobby map. It was designed by [[Kinsie]]. |
== Walkthrough == | == Walkthrough == | ||
Line 32: | Line 32: | ||
sidedefs=4293| | sidedefs=4293| | ||
sectors=448}} | sectors=448}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Technical information == | == Technical information == | ||
== Inspiration and development == | == Inspiration and development == | ||
+ | Bitman Graveyard is based on the two completed levels of Bitman Zeta, an old cancelled 8-bit NES-styled mod of Kinsie's that may have influenced [[Mega Man 8-Bit Deathmatch]]. It was added as a secret level as a "surprise" for Kinsie during development. | ||
== Trivia == | == Trivia == | ||
+ | The map-specific jackpot spawns a large amount of Jumper enemies from the original Bitman Zeta throughout the level. | ||
== See also == | == See also == |
Revision as of 13:37, 21 January 2021
Reelism maps |
---|
Reelism |
Gold: Expansion Pack 3
|
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
BITMAN: Bitman Graveyard is the first secret map of Reelism, which can be accessed from the Lobby map. It was designed by Kinsie.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
There are no official secrets on this map.
Bugs
Demo files
Areas / screenshots
Statistics
Map data
Things | 152 |
Vertices | 2093 |
Linedefs | 2519 |
Sidedefs | 4293 |
Sectors | 448 |
Technical information
Inspiration and development
Bitman Graveyard is based on the two completed levels of Bitman Zeta, an old cancelled 8-bit NES-styled mod of Kinsie's that may have influenced Mega Man 8-Bit Deathmatch. It was added as a secret level as a "surprise" for Kinsie during development.
Trivia
The map-specific jackpot spawns a large amount of Jumper enemies from the original Bitman Zeta throughout the level.