Editing Backpack

From DoomWiki.org

Warning: You are not logged in. Your IP address will be recorded in this page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 8: Line 8:
 
The backpack's effect lasts until the end of the episode in [[Doom]] and until the end of the game in [[Doom II]] and [[Doom 64]]. If the player is killed, ammo capacity returns to normal upon respawn.
 
The backpack's effect lasts until the end of the episode in [[Doom]] and until the end of the game in [[Doom II]] and [[Doom 64]]. If the player is killed, ammo capacity returns to normal upon respawn.
  
Using the [[Doom cheat codes#All Doom engine versions|cheat code]] {{c|idkfa}} or {{c|idfa}} to give the player all [[weapon]]s and maximum ammunition ''does not'' give the player a backpack. The backpack is the only powerup which does not have a corresponding {{c|idbehold}} cheat code.
+
Using the [[Doom cheat codes#All Doom versions|cheat code]] {{c|idkfa}} or {{c|idfa}} to give the player all [[weapon]]s and maximum ammunition ''does not'' give the player a backpack. The backpack is the only powerup which does not have a corresponding {{c|idbehold}} cheat code.
  
 
Backpacks are not included in the [[Intermission screen|items percentage]] displayed at the end of each level.
 
Backpacks are not included in the [[Intermission screen|items percentage]] displayed at the end of each level.

All contributions to DoomWiki.org are considered to be released under the CC BY-SA 4.0 International (see Doom Wiki:Copyrights for details). By contributing, you agree to be bound by the Terms of Use.
Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted images or text without permission! This includes text taken from in-game codices or logbooks, or from official instruction manuals, strategy guides, and other such books.

This project is not affiliated with id Software, Raven Software, ZeniMax Media, Bethesda SoftWorks, or any other commercial software developer or publisher. Use of trademarked logos and other protected intellectual property is solely for the purpose of analysis and critical commentary on the identified products and associated fan community activity, and does not imply any endorsement by any of these organizations or their employees, past or present.

Cancel | Editing help (opens in new window)