Editing Backpack
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The '''backpack''' is a [[Item#Powerups|powerup]] that doubles the [[player]]'s [[ammo]]-carrying capacity; after picking up a backpack, the player is able to carry up to 400 [[Clip|bullets]], 100 [[shotgun shells]], 100 [[rocket]]s, and 600 [[Energy cell (Doom)|energy cell units]] at once. When picked up, the backpack also gives the equivalent of the small ammo item for each type of ammunition: 10 bullets, 4 shotgun shells, a rocket, and 20 energy cell units (doubled on the "I'm Too Young To Die" and "Nightmare!" [[Skill level#Doom and Doom II skill levels|skill levels]]). | The '''backpack''' is a [[Item#Powerups|powerup]] that doubles the [[player]]'s [[ammo]]-carrying capacity; after picking up a backpack, the player is able to carry up to 400 [[Clip|bullets]], 100 [[shotgun shells]], 100 [[rocket]]s, and 600 [[Energy cell (Doom)|energy cell units]] at once. When picked up, the backpack also gives the equivalent of the small ammo item for each type of ammunition: 10 bullets, 4 shotgun shells, a rocket, and 20 energy cell units (doubled on the "I'm Too Young To Die" and "Nightmare!" [[Skill level#Doom and Doom II skill levels|skill levels]]). | ||
− | If the player picks up a subsequent backpack, only the extra ammunition is collected. A backpack can be picked up even when the player cannot carry any more ammo of any type. | + | If the player picks up a subsequent backpack, the only the extra ammunition is collected. A backpack can be picked up even when the player cannot carry any more ammo of any type. |
The backpack's effect lasts until the end of the episode in [[Doom]] and until the end of the game in [[Doom II]] and [[Doom 64]]. If the player is killed, ammo capacity returns to normal upon respawn. | The backpack's effect lasts until the end of the episode in [[Doom]] and until the end of the game in [[Doom II]] and [[Doom 64]]. If the player is killed, ammo capacity returns to normal upon respawn. |