Difference between revisions of "Backpack"

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== Doom 2 ==
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The backpack equivalences in Doom 2 contains 100 bullets, 40 shotgun shells, 10 rockets, and 200 energy cell units (doubled on the "I'm Too Young To Die" and "Nightmare!" [[skill level]]s).
 
== Doom 3 ==
 
== Doom 3 ==
 
[[Image:Doom3 backpack.png|right|thumb|A backpack lies near its dead owner near the entrance to the [[Delta Labs - Level 1: Union Aerospace Research Division|Delta labs]].]]
 
[[Image:Doom3 backpack.png|right|thumb|A backpack lies near its dead owner near the entrance to the [[Delta Labs - Level 1: Union Aerospace Research Division|Delta labs]].]]

Revision as of 04:50, 15 June 2013

A backpack found in a secret area in E1M2: Nuclear Plant.

The backpack is a powerup that doubles the player's ammo-carrying capacity; after picking up a backpack, the player is able to carry up to 400 bullets, 100 shotgun shells, 100 rockets, and 600 energy cell units at once. When picked up, the backpack also gives the equivalent of the small ammo item for each type of ammunition: 10 bullets, 4 shotgun shells, a rocket, and 20 energy cell units (doubled on the "I'm Too Young To Die" and "Nightmare!" skill levels).

If the player picks up a subsequent backpack, only the extra ammunition is collected. A backpack can be picked up even when the player cannot carry any more ammo of any type.

The backpack's effect lasts until the end of the episode in Doom and until the end of the game in Doom II. If the player is killed, ammo capacity returns to normal upon respawn.

Using the cheat code idkfa or idfa to give the player all weapons and maximum ammunition does not give the player a backpack. The backpack is the only powerup which does not have a corresponding idbehold cheat code.

Backpacks are not included in the items percentage displayed at the end of each level.

Notes

  • It is a misconception that the 10 bullet ammo is an exception to the small-pickup rule, as players are more familiar with the 5-bullet clips dropped by extremely common zombiemen, but the clip item placed as fixed pickups in levels does indeed contain 10 bullets.
Backpack data
Thing type 8 (decimal), 8 (hex)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II
Final Doom
Radius 20
Sprite BPAK
Class Item
Pickup

Appearance statistics

The IWADs contain the following numbers of backpacks per skill level:

Game 1-2 3 4-5
Doom 22 22 22
The Ultimate Doom 28 28 28
Doom II: Hell on Earth 48 48 48
TNT: Evilution 31 32 32
The Plutonia Experiment 33 33 33

Doom 2

The backpack equivalences in Doom 2 contains 100 bullets, 40 shotgun shells, 10 rockets, and 200 energy cell units (doubled on the "I'm Too Young To Die" and "Nightmare!" skill levels).

Doom 3

A backpack lies near its dead owner near the entrance to the Delta labs.

The backpack is present in Doom 3, however it is different from its classic counterpart that it does not increase the player's carrying capacity. It may contain varying amounts of ammunition, as well as some quantities of health, armor and air supply. It is an uncommon item, being found in few levels, often in secret places.

When summoned by a cheat code, the backpack will give the player 12 pistol bullets, 8 shotgun shells, 30 machine gun rounds, 50 chaingun rounds, 5 grenades, 3 rockets, and 25 cells for the plasma gun - equivalents of the one "small" pickup for each weapon, much like its classic predecessor. This contradicts the comment in the definition file, stating that backpacks are "empty by default, so designer must choose amounts". For all backpacks placed in the game, the latter, however, is true.

See also