Difference between revisions of "Backpack"
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(Appearance statistics -> Stats for IWADs; punc; added sprite data; IDFA/IDKFA does sometimes give backpack in source ports; not incl. in ITEMS tally) |
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− | [[Image:BackpackE1M2.png|thumb|Backpack in [[E1M2]]]] | + | [[Image:BackpackE1M2.png|thumb|Backpack in [[E1M2: Nuclear Plant]]]] |
The '''backpack''' is a [[powerup]] that doubles the [[player]]'s [[ammo]]-carrying capacity. After picking up a backpack, the player is able to carry up to 400 bullets, 100 shotgun shells, 100 rockets, and 600 plasma cells at once. The backpack also gives 10 bullets, 4 shotgun shells, 1 rocket, and 20 cells when picked up (20, 8, 2, and 40 on [[I'm Too Young To Die]] and [[Nightmare!]]). | The '''backpack''' is a [[powerup]] that doubles the [[player]]'s [[ammo]]-carrying capacity. After picking up a backpack, the player is able to carry up to 400 bullets, 100 shotgun shells, 100 rockets, and 600 plasma cells at once. The backpack also gives 10 bullets, 4 shotgun shells, 1 rocket, and 20 cells when picked up (20, 8, 2, and 40 on [[I'm Too Young To Die]] and [[Nightmare!]]). |
Revision as of 17:22, 2 October 2005
The backpack is a powerup that doubles the player's ammo-carrying capacity. After picking up a backpack, the player is able to carry up to 400 bullets, 100 shotgun shells, 100 rockets, and 600 plasma cells at once. The backpack also gives 10 bullets, 4 shotgun shells, 1 rocket, and 20 cells when picked up (20, 8, 2, and 40 on I'm Too Young To Die and Nightmare!).
If the player picks up a subsequent backpack, he only receives the extra ammunition. A backpack can still be picked up even when the player cannot carry any more ammo of any type.
The backpack's effect lasts until the end of the episode in Doom and until the end of the game in Doom II/Final Doom.
Using IDKFA or IDFA to give the player all weapons and maximum ammunition does not give the player a backpack in vanilla Doom. The backpack is the only powerup which does not have a corresponding IDBEHOLD code.
Backpacks are not included in the items percentage displayed at the end of each level.
Backpack data | |
---|---|
Thing type | 8 (decimal), 8 (hex) |
Appears in | Shareware Doom Registered Doom Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Sprite | BPAK |
Class | Item Pickup |
Stats for IWADs
Game | ITYTD and HNTR | HMP | UV and NM |
---|---|---|---|
Ultimate Doom | 28 | 28 | 28 |
Doom II | 48 | 48 | 48 |
TNT: Evilution | 31 | 32 | 32 |
Plutonia | 33 | 33 | 33 |
Items from Doom, Doom II and Doom 64 | |
---|---|
Health: | Health bonus • Stimpack • Medikit |
Armor: | Armor bonus • Armor • Megaarmor |
Powerups: | Berserk • Computer area map • Invulnerability • Light amplification visor • Megasphere • Partial invisibility • Radiation shielding suit • Supercharge |
Keys: | Keycard • Skull key • Demon Key |
Weapons: | Fist • Chainsaw • Pistol • Shotgun • Super shotgun • Chaingun • Rocket launcher • Plasma gun • BFG9000 • Unmaker |
Ammo: | Backpack • Clip • 4 shotgun shells • Rocket • Energy cell • Box of bullets • Box of shotgun shells • Box of rockets • Energy cell pack |