Difference between revisions of "Barrel"

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(+ some "monster-like" technical characteristics; + citations)
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[[Image:barrel.png|right|thumb|A flotilla of barrels on [[MAP32: Caribbean]]]]
 
[[Image:barrel.png|right|thumb|A flotilla of barrels on [[MAP32: Caribbean]]]]
 
[[Image:burnbarr.png|right|thumb|Burning barrels on [[MAP23: Barrels o' Fun]]]]
 
[[Image:burnbarr.png|right|thumb|Burning barrels on [[MAP23: Barrels o' Fun]]]]
The exploding '''barrel''' is quite common throughout the Doom levels. A barrel takes damage like a [[monster]], and when its [[hit point]]s reach zero, it explodes, accompanied by the sound effect DSBAREXP. The explosion inflicts damage to all objects within the blast radius of 128 units, including monsters, players, and even other barrels (exploding one barrel in a closely-arranged cluster of barrels often leads to a chain reaction of explosions). Each barrel starts with 20 hit points, which is the same as the [[Trooper]].
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The exploding '''barrel''' is quite common throughout the Doom levels. A barrel takes damage like a [[monster]], and when its [[hit point]]s reach zero, it explodes, accompanied by the sound effect DSBAREXP. The explosion inflicts damage to all objects within the [[Blast damage|blast radius]] of 128 units, including monsters, players, and even other barrels (exploding one barrel in a closely-arranged cluster of barrels often leads to a chain reaction of explosions). Each barrel starts with 20 hit points, which is the same as the [[Trooper]].
  
 
A useful tactic, sometimes called a "barrel [[frag]]", is to wait until one or more enemies are close to a barrel, and then shoot the barrel to detonate it (this tip is given in the user manuals). Barrels are extremely effective and efficient weapons when used correctly: a well-timed chain reaction can produce thousands of hit points of damage from a single shotgun blast, for example.
 
A useful tactic, sometimes called a "barrel [[frag]]", is to wait until one or more enemies are close to a barrel, and then shoot the barrel to detonate it (this tip is given in the user manuals). Barrels are extremely effective and efficient weapons when used correctly: a well-timed chain reaction can produce thousands of hit points of damage from a single shotgun blast, for example.
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* [[Barrel explosions which do no damage at point-blank range]]
 
* [[Barrel explosions which do no damage at point-blank range]]
 
* [[Barrel suicide]]
 
* [[Barrel suicide]]
* [[Blast damage]]
 
  
 
[[Category:Hazards]]
 
[[Category:Hazards]]

Revision as of 16:37, 23 August 2007

A flotilla of barrels on MAP32: Caribbean
Burning barrels on MAP23: Barrels o' Fun

The exploding barrel is quite common throughout the Doom levels. A barrel takes damage like a monster, and when its hit points reach zero, it explodes, accompanied by the sound effect DSBAREXP. The explosion inflicts damage to all objects within the blast radius of 128 units, including monsters, players, and even other barrels (exploding one barrel in a closely-arranged cluster of barrels often leads to a chain reaction of explosions). Each barrel starts with 20 hit points, which is the same as the Trooper.

A useful tactic, sometimes called a "barrel frag", is to wait until one or more enemies are close to a barrel, and then shoot the barrel to detonate it (this tip is given in the user manuals). Barrels are extremely effective and efficient weapons when used correctly: a well-timed chain reaction can produce thousands of hit points of damage from a single shotgun blast, for example.

Interestingly, when a barrel is destroyed by a crushing ceiling, it leaves behind a pool of blood.

Doom II added the burning barrel. However, these are just animated obstacles. They do not explode or inflict damage in any way.

Heretic's pods and Hexen's mushrooms play the same role as Doom's exploding barrels.

Barrel data
Thing type 2035 (decimal), 7F3 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 10
Height 56
Mass 100
Speed 0
Sprite BAR1 (normal)
BEXP (exploding)
Class Obstacle
Burning barrel data
Thing type 70 (decimal), 46 (hex)
Appears in Doom II/Final Doom
Radius 10
Sprite FCAN
Class Obstacle

Sources

See also