Difference between revisions of "Barrel"

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| Thing type||2035 (decimal), 7F3 (hex)
 
| Thing type||2035 (decimal), 7F3 (hex)
 
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| Appears in||Shareware Doom<br>Doom/Ultimate Doom<br>Doom II/Final Doom
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| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
 
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| Radius||10
 
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Revision as of 05:06, 2 October 2005

A flotilla of barrels on MAP32: Caribbean
Burning barrels on MAP23: Barrels o' Fun

The exploding barrel is quite common throughout the Doom levels. A barrel takes damage like a monster, and when its hit points reach zero, it explodes. The explosion inflicts damage to all objects within the blast radius of 128 units, including monsters, players, and even other barrels (exploding one barrel in a closely-arranged cluster of barrels often leads to a chain reaction of explosions). Each barrel starts with 20 hit points.

A useful tactic, sometimes called a "barrel frag", is to wait until one or more enemies are close to a barrel, and then shoot to explode the barrel (this tip is given in the user manuals).

Doom II added the burning barrel. However, these are just animated obstacles. They do not explode or inflict damage in any way.

Barrel data
Thing type 2035 (decimal), 7F3 (hex)
Appears in Shareware Doom
Registered Doom
Ultimate Doom
Doom II/Final Doom
Radius 10
Sprite BARR1
Class Obstacle
Burning barrel data
Thing type 70 (decimal), 46 (hex)
Appears in Doom II/Final Doom
Radius 10
Sprite FCAN
Class Obstacle

See also