Difference between revisions of "Basics of the WAD format"
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− | {{ | + | {{delete|redundant, [[WAD]] exists}} |
− | The WAD format was originally used in Doom and it acts similar to a [[Wikipedia:ZIP (file format) | | + | {{merge|WAD}} |
+ | The WAD format was originally used in Doom and it acts similar to a [[Wikipedia:ZIP (file format) | ZIP file]]; it can contain many files as a single .WAD document. Unlike a ZIP file, there is no compression on the "files" inside a .WAD file, which are called [[lumps]]. | ||
− | An important restriction of WAD files is that the lump names can be a maximum of eight characters long | + | An important restriction of WAD files is that the lump names can be a maximum of eight characters long and when importing lumps into a .WAD, the filename extension is lost (this is because it is not needed - Doom is programmed to "know" the names of special lumps it needs to operate properly). |
− | + | [[Category:WAD editing]] |
Revision as of 10:06, 14 November 2016
The WAD format was originally used in Doom and it acts similar to a ZIP file; it can contain many files as a single .WAD document. Unlike a ZIP file, there is no compression on the "files" inside a .WAD file, which are called lumps.
An important restriction of WAD files is that the lump names can be a maximum of eight characters long and when importing lumps into a .WAD, the filename extension is lost (this is because it is not needed - Doom is programmed to "know" the names of special lumps it needs to operate properly).