Difference between revisions of "Basics of the WAD format"

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The Wad format is still used today but there are some things you need to know about it
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{{cleanup}}
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The WAD format was originally used in Doom and it acts similar to a [[Wikipedia:ZIP (file format) | ZIP file]]; it can contain many files as a single .WAD document.  Unlike a ZIP file, there is no compression on the "files" inside a .WAD file, which are called [[lumps]].
  
*wads can be compressed
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An important restriction of WAD files is that the lump names can be a maximum of eight characters long and when importing lumps into a .WAD, the filename extension is lost (this is because it is not needed - Doom is programmed to "know" the names of special lumps it needs to operate properly).
*the have an 8 character limit
 
*they always end in .wad
 
*they have no tress aka no folders
 
*files in a wad are know as lumps aka lump on a log
 
*all files inside are lumps even textures
 
*can include alot of other things aka music dehacked patch ect
 
*there are two types of wads iwads and pwads iwads can stand alone without any other wads while pwads need a certain iwad to run
 
  
 
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[[Category:WAD editing]]
these are Just Basics
 
someone ought to add some more stuff
 

Revision as of 11:13, 25 May 2007

Information icon.svgThis article or section needs to be cleaned up. Please edit it to conform to a higher standard of article quality.

The WAD format was originally used in Doom and it acts similar to a ZIP file; it can contain many files as a single .WAD document. Unlike a ZIP file, there is no compression on the "files" inside a .WAD file, which are called lumps.

An important restriction of WAD files is that the lump names can be a maximum of eight characters long and when importing lumps into a .WAD, the filename extension is lost (this is because it is not needed - Doom is programmed to "know" the names of special lumps it needs to operate properly).