Difference between revisions of "Basics of the WAD format"
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− | The WAD format was originally used in Doom and it acts similar to a [[Wikipedia:ZIP (file format) | | + | The WAD format was originally used in Doom and it acts similar to a [[Wikipedia:ZIP (file format) | ZIP file]]; it can contain many files as a single .WAD document. Unlike a ZIP file, there is no compression on the "files" inside a .WAD file, which are called [[lumps]]. |
An important restriction of WAD files is that the lump names can be a maximum of eight characters long, and when importing lumps into a .WAD, the filename extension is lost (this is because it is not needed - Doom is programmed to "know" the names of special lumps it needs to operate properly). | An important restriction of WAD files is that the lump names can be a maximum of eight characters long, and when importing lumps into a .WAD, the filename extension is lost (this is because it is not needed - Doom is programmed to "know" the names of special lumps it needs to operate properly). | ||
[[Category:Editing]] [[Category:WAD format]] | [[Category:Editing]] [[Category:WAD format]] |
Revision as of 02:24, 21 March 2005
This article or section needs to be cleaned up. Please edit it to conform to a higher standard of article quality. |
The WAD format was originally used in Doom and it acts similar to a ZIP file; it can contain many files as a single .WAD document. Unlike a ZIP file, there is no compression on the "files" inside a .WAD file, which are called lumps.
An important restriction of WAD files is that the lump names can be a maximum of eight characters long, and when importing lumps into a .WAD, the filename extension is lost (this is because it is not needed - Doom is programmed to "know" the names of special lumps it needs to operate properly).