Battlemode

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Revision as of 23:23, 19 April 2020 by Newlydoomed (talk | contribs)


Battlemode is the multiplayer mode in Doom Eternal.

Overview

Instead of a traditional deathmatch, battlemode consists in 2-against-1 fights, pitting two player-controlled monsters against one Slayer with a fully upgraded (but not all weapons mastered) arsenal and all health/armor upgrades applied in a best-of-five format.

At the start of a round, both sides jockey for position; until the starting countdown finishes, they cannot attack but are able to move freely. It should be noted that many areas can only be reached by the Slayer, as demons cannot use portals, jump pads, or monkey bars.

The demon side wins a round by killing the Slayer, while the Slayer has to kill both demon players within 20 seconds of one another; if more time passes, the dead demon will respawn at half health.

In addition to using their innate abilities, the demons can summon various NPC monsters, set up healing areas, generate damaging floors, and prevent NPC monsters from dropping items in order to deprive the Slayer of resources. Each player can only summon one (2 in the case of the Shield Soldier) monster of a given type; trying to summon another will kill the first one and cause it to drop loot that the Slayer can pick up. Many of these abilities have a cooldown time between uses.

At the end of each round, both sides are allowed to select upgrades that enhance their inherent abilities. Should the battle extend past three rounds, an additional power upgrade will be awarded.

The demon side needs to use teamwork and combine their unique abilities to gain the upper hand, while for the Slayer it is a test of skill and mobility.

Playable demons

Each demon has two different action sets to choose from that determine the non-unique abilities it can use, and has a play style focused on a specific role.

  • Arch-vile: Specializes in area denial and movement restriction. Has the Agile and Summoner action sets.
  • Marauder: Agile and good at pressuring the Slayer with close range attacks. Has the Ranged and Pressure action sets.
  • Mancubus: Slow, but strong and hard to kill. Has the Tanker and Support action sets.
  • Pain elemental: Can fly freely, but has difficulty taking cover from attacks. Has the Pressure and Summoner action sets.
  • Revenant: Balanced, with the ability to fly for a short time. Has the Offense and Defense action sets.