Difference between revisions of "Ben Mansell (Bauul)"
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Revision as of 06:38, 26 September 2021
Ben Mansell (alias Bauul) is an English Doom level designer who has contributed to multiple projects, including the Cacoward-winning Skulldash, as well as releasing various standalone projects. His first public release, Foursite, garnered some attention in the mainstream gaming press[1][2][3][4][5][6][7].
He specializes in UDMF mapping for advanced source-ports, and is currently the lead level designer and project manager for Elementalism.
Body of work
2005
- Tower of Babel Redux (Nexus Mods) (Doom 3)
2016
2017
- The Terraces (Doomworld/idgames)
- Skulldash: Expanded Edition (Official website)
- Confinement 256 (Doomworld/idgames)
- CONF54: The Shuffling Madness
- Abyssal Speedmapping Sessions
- Session 34, MAP20: Paradise by the Imp Ball Light
2018
- The Joy of Mapping 6: Joy Eternal (Doomworld/idgames)
- E4M11: Great Is Your Faithfulness
2019
- 1000 Line Community Project (Doomworld/idgames)
- Hellforge Speed Mapping Session 1 (Doomworld/idgames)
- MAP01: Carry On Circle Strafing
2020
- MAYhem 2020 (Doomworld/idgames)
- 1000 Lines 2 - Community Project (Doomworld/idgames)
- The Mapwich 2: The Mapwichening (Doomworld forums thread)
- MAP07: Savages (with guitardz)
- Knightmare: 4800 Hell Knights (Doomworld forums thread)
- Compiler
- The Hellforge One Year Anniversary Project (Doomworld forums thread)
- Mapping
2021
- Micro Slaughter Community Project (Doomworld/idgames)
- Project lead
- MAP02: Viridescent Synapse
- MAP17: Epilogue Tour
- Death's Dichotomy (Doomworld/idgames)
- MAP04: LV-31
References
- ↑ "Doom 2 Modder Spends 300 Hours Making a Three-Hour Level", Eurogamer, 19 October 2016
- ↑ "WAD The Hell: Foursite Is A Three-Hour Doom Level", Rock Paper Shotgun, 19 October 2016
- ↑ "One Doom Fan, 300 Hours, and One Gargantuan Level", Kill Screen, 24 October 2016
- ↑ "It Took 300 Hours to Build This Incredible ‘Doom’ Map", Vice Motherboard, 19 October 2016
- ↑ "This three-hour Doom 2 level took 300 hours to build", PC Gamer, 19 October 2016
- ↑ "Foursite: A Doom level 12 years in the making", Nerd Reactor, 26 October 2016
- ↑ "DOOM 2 Modder Spends 300 Hours Crafting Cool Level", Geek Tyrant, 26 October 2016