Beyond Death
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Beyond Death | |
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Author | Kurt Kesler |
Port | Boom-compatible |
IWAD | Doom II |
Year | 1998 |
Link | Doomworld/idgames |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Beyond Death is a single-level PWAD for Doom II using a Boom compatible source port that came out in October 1998. It was designed by Kurt Kesler, taking inspiration from the architecture of Quake II.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 4:17.09 | Zahid | 2023-04-26 | misc.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on May 5, 2023.
Statistics[edit]
Map data[edit]
Things | 186 |
Vertices | 2404* |
Linedefs | 2163 |
Sidedefs | 3663 |
Sectors | 249 |
Things[edit]
This level contains the following numbers of things per skill level:
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