Block Rocking Bytes

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Blockrocking Beats was a project released 24.04.2018 in order to give source port authors a wad to test blockmap handling and to show tool makers what kind of blockmaps that can be made.

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A simple test wad designed to test compability in ports with regards to blockmap-related hacks, compression, special effects and optimizations.

These are all designed for Doom 2 version 1.9, DOS / latest Chocolate Doom.

The current version is zokblok1.wad, next version will be zokblok2.wad etc. Once all the numbers are used up, letters will be used. If more than 32 maps are created, the next map set will be zokbloc1.wad

This is not a map set designed to be played, it contains some very basic architecture in order to test the tweaked blockmaps quickly and reliably.

As time passes and more research is done, more maps will be added with different tweaks.

The maps have mostly been created with Anotak's Doombuilder X fork and then built with ZokumBSP. Some of them have then been opened in slade, had the blockmap exported and redone by hand in a hex editor before being imported back in. One of the goals of this project is also to add support for these algorithms and tweaks in upcoming releases of ZokumBSP.

map01 - Zero headered plus size. Uses a blockmap larger than 65536 bytes. It is

       65622 bytes, 86 bytes bigger than the conventional max-size. The area
       with the overhanging block list is the complex stair like area.

map02 - Zero header removed. map03 - Separate render and collission geometry-simplification. The affected

       wall is the one with alternating silver textures.