Body armor
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Revision as of 07:35, 22 January 2022 by Xymph (talk | contribs) (fix caps, use default thumb width)
The body armor is a unique powerup in Hacx, and the game's equivalent to Doom's megasphere. It looks like a large suit of armor as implied by the name, and when picked up, it gives the player 200 armor (which halves damage by 50%) and 400 hit points, making it an incredibly strong powerup which will guarantee the player's survivability for quite some time. Unfortunately, picking up a microkit or a cenotrophexine results in decreasing health down to 200 hit points if it was exceeding the health limit, which is set to 200 hit points, like in Doom.
Data
Body armor data | |
---|---|
Thing type | 83 (decimal), 53 (hex) |
Enum | MT_MEGA (62) |
Appears in | Hacx |
Radius | 20 |
Height | 16 |
Sprite | MEGA |
Frames | 4 (ABCD) |
Class | Item Pickup |
Items from Hacx | |
---|---|
Health: | Microkit • Inhaler • Hypo |
Armor: | Dampener • Kevlar vest • Super kevlar vest |
Powerups: | 007Microtel • Body armor • Cenotrophexine • Enk blind • Force field • Light amplifier goggles • SI array • Vulcan rubber boots |
Keys: | C-key • KeyCard • Password • Blue Z-key • Red Z-key • Yellow Z-key |
Weapons: | Kick • Hoig Reznator • Pistol • Tazer • Cryogun • Uzi • Photon 'zooka • Stick • Nuker |
Ammo: | Valise • Rounds • Cartridges • Torpedo • Molecule module • Case of rounds • Case of cartridges • Case of torpedoes • Molecule tank |
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