Editing Boom

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* [[Steve Boom]], initially meant as a learning experience, it became a port of its own, based on Boom 2.01.
 
* [[Steve Boom]], initially meant as a learning experience, it became a port of its own, based on Boom 2.01.
 
* [[PrjDoom]], the successor of Steve Boom, based on Boom 2.02.
 
* [[PrjDoom]], the successor of Steve Boom, based on Boom 2.02.
* [[ReBoom]], [[Adam Bilbrough (Gibbon)]]'s continuation of the Boom engine to modern systems.
 
  
 
== External links ==
 
== External links ==
 +
 
* {{archived link|http://www.teamtnt.com/boompubl/ixboom.htm|TeamTNT's Boom website|http://web.archive.org/web/20050817024842/http://teamtnt.com/boompubl/boom2.htm|Archive.org}}
 
* {{archived link|http://www.teamtnt.com/boompubl/ixboom.htm|TeamTNT's Boom website|http://web.archive.org/web/20050817024842/http://teamtnt.com/boompubl/boom2.htm|Archive.org}}
 
*{{idgames|title=Download Boom|id=10447}}
 
*{{idgames|title=Download Boom|id=10447}}
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{{s-cond}}
 
{{s-cond}}
 
{{s-bef-cond|rows=4|before=[[Versions of Doom and Doom II|Final Doom v1.9]]}}
 
{{s-bef-cond|rows=4|before=[[Versions of Doom and Doom II|Final Doom v1.9]]}}
{{s-ttl|rows=9|title=Boom}}
+
{{s-ttl|rows=8|title=Boom}}
 
{{s-aft-cond|after=[[LinBoom]]}}
 
{{s-aft-cond|after=[[LinBoom]]}}
 
{{s-aft-cond|after=[[LxDoom]]}}
 
{{s-aft-cond|after=[[LxDoom]]}}
 
{{s-aft-cond|after=[[MBF]]}}
 
{{s-aft-cond|after=[[MBF]]}}
 
{{s-aft-cond|after=[[PrBoom]]}}
 
{{s-aft-cond|after=[[PrBoom]]}}
{{s-bef-cond|rows=5|before=[[DOSDoom|DOSDoom v0.2]]}}
+
{{s-bef-cond|rows=4|before=[[DOSDoom|DOSDoom v0.2]]}}
 
{{s-aft-cond|after=[[PrjDoom]]}}
 
{{s-aft-cond|after=[[PrjDoom]]}}
 
{{s-aft-cond|after=[[Risen3D]]}}
 
{{s-aft-cond|after=[[Risen3D]]}}
 
{{s-aft-cond|after=[[RORDoom]]}}
 
{{s-aft-cond|after=[[RORDoom]]}}
 
{{s-aft-cond|after=[[Steve Boom]]}}
 
{{s-aft-cond|after=[[Steve Boom]]}}
{{s-aft-cond|after=[[ReBoom]]}}
 
 
{{s-end}}
 
{{s-end}}
  

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