Boss

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Revision as of 19:03, 25 May 2006 by Cacodemon (talk | contribs) (Hexen)


In video games in general, a boss is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end of the game itself.

Doom/Ultimate Doom

The bosses of the Ultimate Doom episodes are:

Episode Mission Boss
Knee-Deep in the Dead E1M8: Phobos Anomaly pair of Barons of Hell
The Shores of Hell E2M8: Tower of Babel Cyberdemon
Inferno E3M8: Dis Spider Mastermind
Thy Flesh Consumed E4M8: Unto The Cruel

Doom II/Final Doom

Doom II and the games based on it all have the same boss:

Game Level Boss
Doom II: Hell on Earth MAP30: Icon of Sin Icon of Sin
TNT: Evilution MAP30: Last Call
The Plutonia Experiment MAP30: The Gateway to Hell

(MAP30: Last Call can be completed without killing the boss.)

Doom 3

Level Boss
MAP08: Alpha Labs – Sector 4 Vagary
MAP20: Hell Guardian of Hell
MAP23: Central Processing (Server Banks) Sabaoth
MAP27: Primary Excavation (Hellhole) Cyberdemon

Heretic

Bosses in Heretic: Shadow of the Serpent Riders:

Episode Mission Boss
City of the Damned E1M8: Hell's Maw Iron Liches
Hell's Maw E2M8: The Portals of Chaos Maulotaurs
The Dome of D'Sparil E3M8: D'Sparil's Keep D'Sparil
The Ossuary E4M8: Shattered Bridge Iron Liches
The Stagnant Demesne E5M8: Field of Judgement Maulotaurs

Hexen

Bosses in Hexen: Beyond Heretic:

Hub Level Boss
Shadow Wood Shadow Wood Death Wyvern
Heresiarch's Seminary Heresiarch's Seminary Heresiarch
Castle of Grief Castle of Grief Heresiarch
Necropolis Menelkir's Tomb Menelkir
Necropolis Traductus's Tomb Traductus
Necropolis Zedek's Tomb Zedek
Necropolis Dark Crucible Korax

Strife

Bosses in Strife: Quest for The Sigil:

Mission Boss
MAP09: Programmer's Keep The Programmer
MAP10: New Front Base Macil (at the player's choice of time)
Macil's Spectre
MAP12: The Temple of the Oracle The Oracle (at the player's choice of time)
The Oracle's Spectre
MAP16: Fortress: Bishop's Tower The Bishop
The Bishop's Spectre
MAP25: Catacombs: Ruined Temple The Programmer's Spectre
MAP27: The Lab The Loremaster
The Loremaster's Spectre
MAP29: Entity's Lair The Entity
3 Sub-Entities

Special effects

In most of the levels above, defeating the boss monster(s) causes the level to end. In E1M8: Phobos Anomaly, however, killing all the Barons lowers all walls with tag 666. In E4M6: Against Thee Wickedly, killing the Cyberdemon causes a metal grate (four columns with tag 666) to blaze open, providing access to the exit switch.

The same function (A_BossDeath in p_enemy.c) is used in MAP07 of Doom II-based games to lower floors with tag 666 when all mancubi have been killed, and to raise floors with tag 667 when all arachnotrons have been killed. Similarly, in MAP32 (but using a different function), killing all the Commander Keens causes doors with tag 666 to open. Thus, these monsters can be considered bosses in the levels for which they play a special role.

See also