Difference between revisions of "Box of bullets"

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: ''For the [[Strife]] item, see [[Box of bullets (Strife)]].''
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: ''For the [[Strife]] item, see [[Box of bullets (Strife)]]. For the [[Doom RPG]] item, see [[Clip#Doom RPG]].''
  
[[Image:BoxAmmoE1M3.png|thumb|A box of bullets awaits the player following an ambush in Doom [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]].]]
+
[[File:BoxAmmoE1M3.png|thumb|A box of bullets awaits the player following an ambush in Doom [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]].]]
A '''box of bullets''' is a box of [[ammo]] containing 50 bullets for the [[pistol]] or [[chaingun]] (100 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). The box is of a military green color and says "ammo" in tan letters on the side facing the player. Each bullet contained within can inflict between 5 and 15 [[hit point]]s of damage, determined using Doom's [[pseudorandom number generator]].
+
[[File:Doom 64 box of bullets MAP18.png|thumb|Two boxes of bullets in the starting room in [[Doom 64]] [[MAP18: Spawned Fear (Doom 64)|MAP18: Spawned Fear]].]]
 +
A '''box of bullets''' is a box of [[ammo]] containing 50 bullets for the [[pistol]] and [[chaingun]] (100 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). In [[Doom]] and [[Doom II]] the box is of a military green color and says "ammo" in tan letters on the side facing the player. In [[Doom 64]] it sports a similar color but is slightly taller and has [[Union Aerospace Corporation|UAC]] written in gray text instead. Each bullet contained within can inflict between 5 and 15 [[hit point]]s of damage, determined using Doom's [[pseudorandom number generator]].
 +
 
 +
== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
 
!colspan="2"|Box of bullets data
 
!colspan="2"|Box of bullets data
 
|-
 
|-
| Thing type||2048 (decimal), 800 (hex)
+
| [[Thing types|Thing type]]||2048 (decimal), 800 (hex)
 
|-
 
|-
| Appears in||Shareware Doom<br>Registered Doom<br>The Ultimate Doom<br>Doom II/Final Doom
+
| [[Mobj|Enum]]||MT_MISC17 (64) - Doom<br>MT_AMMO_CLIPBOX (71) - Doom 64
 +
|-
 +
| Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]]
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 +
|-
 +
| Height||16
 
|-
 
|-
 
| [[Sprite]]||AMMO
 
| [[Sprite]]||AMMO
 
|-
 
|-
| [[Thing types|Class]]|||Ammo<br>Pickup
+
| Frames||1 [A]
 +
|-
 +
| [[Thing types|Class]]||[[Ammo]]<br>Pickup
 
|-
 
|-
 +
| Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex)
 +
|-
 +
| Flags list|| 0: Can be picked up
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The [[IWAD]]s contain the following numbers of boxes of bullets:
+
In the [[IWAD]]s the box of bullets is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||[[E2M2: Containment Area]]||E2M2: Containment Area
 +
|-
 +
|''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M9: Fear]]||E4M9: Fear||E4M9: Fear
 +
|-
 +
|[[Doom II]]||[[MAP03: The Gantlet]]||MAP03: The Gantlet||MAP03: The Gantlet
 +
|-
 +
|[[TNT: Evilution]]||[[MAP02: Human BBQ]]||MAP02: Human BBQ||MAP02: Human BBQ
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP02: Well of Souls]]||MAP02: Well of Souls||MAP02: Well of Souls
 +
|-
 +
|[[Doom 64]]||[[MAP01: Staging Area]]||MAP01: Staging Area||MAP01: Staging Area
 +
|-
 +
|[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops
 +
|}
 +
{{col-break}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M2: Containment Area||E2M2: Containment Area
 +
|-
 +
|''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep
 
|-
 
|-
|[[The Ultimate Doom]]||133||125||124
+
|''Thy Flesh Consumed''||E4M9: Fear||E4M9: Fear||E4M9: Fear
 
|-
 
|-
|[[Doom II]]||118||121||121
+
|Doom II||MAP03: The Gantlet||MAP03: The Gantlet||MAP03: The Gantlet
 
|-
 
|-
|[[TNT: Evilution]]||135||134||139
+
|TNT: Evilution||MAP02: Human BBQ||MAP02: Human BBQ||MAP02: Human BBQ
 
|-
 
|-
|[[The Plutonia Experiment|Plutonia]]||47||47||46
+
|Plutonia Experiment||MAP02: Well of Souls||MAP02: Well of Souls||MAP02: Well of Souls
 
|}
 
|}
 +
{{col-end}}
  
== See also ==
+
The IWADs contain the following numbers of boxes of bullets per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''54''||''52''||''52''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''18''||''17''||''17''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''28''||''28''||''27''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||100||97||96
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''33''||''28''||''28''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||133||125||124
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||118||121||121
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||135||134||139
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||47||47||46
 +
|-
 +
|style="text-align: left;"|[[Doom 64]]||203||213||218
 +
|-
 +
|style="text-align: left;"|[[The Lost Levels]]||49||49||50
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''61''||''59''||''59''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''18''||''17''||''17''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''28''||''28''||''27''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||107||104||103
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''34''||''29''||''29''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||141||133||132
 +
|-
 +
|style="text-align: left;"|Doom II||119||122||122
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||163||162||167
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||47||47||46
 +
|}
 +
{{col-end}}
  
 
{{Doom ammo}}
 
{{Doom ammo}}

Revision as of 16:12, 30 November 2022

For the Strife item, see Box of bullets (Strife). For the Doom RPG item, see Clip#Doom RPG.
A box of bullets awaits the player following an ambush in Doom E1M3: Toxin Refinery.
Two boxes of bullets in the starting room in Doom 64 MAP18: Spawned Fear.

A box of bullets is a box of ammo containing 50 bullets for the pistol and chaingun (100 at the I'm Too Young To Die and Nightmare! skill levels). In Doom and Doom II the box is of a military green color and says "ammo" in tan letters on the side facing the player. In Doom 64 it sports a similar color but is slightly taller and has UAC written in gray text instead. Each bullet contained within can inflict between 5 and 15 hit points of damage, determined using Doom's pseudorandom number generator.

Data

Box of bullets data
Thing type 2048 (decimal), 800 (hex)
Enum MT_MISC17 (64) - Doom
MT_AMMO_CLIPBOX (71) - Doom 64
Appears in Shareware Doom
Doom/Ultimate Doom
Doom II/Final Doom
Doom 64/Lost Levels
Radius 20
Height 16
Sprite AMMO
Frames 1 [A]
Class Ammo
Pickup
Flags 1 (decimal)
00000001 (hex)
Flags list 0: Can be picked up

Appearance statistics

In the IWADs the box of bullets is first encountered on these maps per skill level:

The IWADs contain the following numbers of boxes of bullets per skill level: