Difference between revisions of "Box of rockets"
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− | [[ | + | [[File:BoxRocketsE1M3.png|thumb|A box of [[rocket]]s in a secret area of [[E1M3: Toxin Refinery (Doom)|E1M3: Toxin Refinery]], in [[Doom]].]] |
− | A '''box of rockets''' contains 5 [[rocket]]s | + | [[File:Doom 64 box of rockets MAP09.png|thumb|A box of rockets in the outer ring of [[MAP09: Even Simpler (Doom 64)|MAP09: Even Simpler]], in [[Doom 64]].]] |
+ | A '''box of rockets''' is a large box marked with the [[UAC]] logo that contains 5 [[rocket]]s when picked up by the player, which serve as [[ammo]] for the [[rocket launcher]]. It provides 10 rockets, however, at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels. It is tan in [[Doom]] and [[Doom II]], and green in [[Doom 64]]. | ||
− | === | + | A direct hit from a rocket inflicts a range of 20 to 160 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]); the explosion may also cause additional [[blast damage]]. Rockets fired by [[cyberdemon]]s do the same amount of damage as those from the player, blast damage included. |
+ | |||
+ | == Data == | ||
+ | |||
+ | {| {{prettytable}} | ||
+ | !colspan="2"|Box of rockets data | ||
+ | |- | ||
+ | | [[Thing types|Thing type]]||2046 (decimal), 7FE (hex) | ||
+ | |- | ||
+ | | [[Mobj|Enum]]||MT_MISC19 (66) - Doom<br>MT_AMMO_ROCKETBOX (73) - Doom 64 | ||
+ | |- | ||
+ | | Appears in||[[Shareware]] Doom<br>[[Doom]]/[[Ultimate Doom]]<br>[[Doom II]]/[[Final Doom]]<br>[[Doom 64]]/[[The Lost Levels|Lost Levels]] | ||
+ | |- | ||
+ | | Radius||20 | ||
+ | |- | ||
+ | | Height||16 | ||
+ | |- | ||
+ | | [[Sprite]]||BROK | ||
+ | |- | ||
+ | | Frames||1 [A] | ||
+ | |- | ||
+ | | [[Thing types|Class]]||[[Ammo]]<br>Pickup | ||
+ | |- | ||
+ | | Flags||{{c|1}} (decimal)<br>{{c|00000001}} (hex) | ||
+ | |- | ||
+ | | Flags list|| 0: Can be picked up | ||
+ | |} | ||
+ | |||
+ | == Appearance statistics == | ||
+ | |||
+ | In the [[IWAD]]s the box of rockets is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Game||[[ | + | !colspan="4"|Single-player |
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''[[Knee-Deep in the Dead]]''||[[E1M3: Toxin Refinery]]||E1M3: Toxin Refinery||E1M3: Toxin Refinery | ||
+ | |- | ||
+ | |''[[The Shores of Hell]]''||[[E2M2: Containment Area]]||E2M2: Containment Area||E2M2: Containment Area | ||
+ | |- | ||
+ | |''[[Inferno]]''||[[E3M2: Slough of Despair]]||E3M2: Slough of Despair||E3M2: Slough of Despair | ||
+ | |- | ||
+ | |''[[Thy Flesh Consumed]]''||[[E4M1: Hell Beneath]]||E4M1: Hell Beneath||E4M1: Hell Beneath | ||
+ | |- | ||
+ | |[[Doom II]]||[[MAP05: The Waste Tunnels]]||MAP05: The Waste Tunnels||MAP05: The Waste Tunnels | ||
+ | |- | ||
+ | |[[TNT: Evilution]]||[[MAP03: Power Control]]||MAP03: Power Control||MAP03: Power Control | ||
+ | |- | ||
+ | |[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo | ||
+ | |- | ||
+ | |[[Doom 64]]||[[MAP32: Hectic]]||MAP32: Hectic||MAP32: Hectic | ||
+ | |- | ||
+ | |[[The Lost Levels]]||[[MAP34: Plant Ops]]||MAP34: Plant Ops||MAP34: Plant Ops | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''Knee-Deep in the Dead''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar | ||
+ | |- | ||
+ | |''The Shores of Hell''||E2M2: Containment Area||E2M2: Containment Area||E2M2: Containment Area | ||
+ | |- | ||
+ | |''Inferno''||E3M2: Slough of Despair||E3M2: Slough of Despair||E3M2: Slough of Despair | ||
+ | |- | ||
+ | |''Thy Flesh Consumed''||E4M1: Hell Beneath||E4M1: Hell Beneath||E4M1: Hell Beneath | ||
+ | |- | ||
+ | |Doom II||[[MAP01: Entryway]]||MAP01: Entryway||MAP01: Entryway | ||
+ | |- | ||
+ | |TNT: Evilution||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control | ||
+ | |- | ||
+ | |Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | The IWADs contain the following numbers of boxes of rockets per skill level: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''14''||''14''||''14'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Shores of Hell]]''||''40''||''40''||''40'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Inferno]]''||''30''||''30''||''29'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom|Doom (registered)]]||84||84||83 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Thy Flesh Consumed]]''||''61''||''61''||''73'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ultimate Doom]]||145||145||156 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom II]]||117||120||120 | ||
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[TNT: Evilution]]||223||233||230 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Plutonia Experiment]]||524||528||520 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[Doom 64]]||231||238||238 |
|- | |- | ||
− | |[[ | + | |style="text-align: left;"|[[The Lost Levels]]||155||156||162 |
|} | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''Knee-Deep in the Dead''||''22''||''22''||''22'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''The Shores of Hell''||''40''||''40''||''40'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''Inferno''||''30''||''30''||''29'' | ||
+ | |- | ||
+ | |style="text-align: left;"|Doom (registered)||92||92||91 | ||
+ | |- | ||
+ | |style="text-align: left;"|''Thy Flesh Consumed''||''70''||''70''||''82'' | ||
+ | |- | ||
+ | |style="text-align: left;"|Ultimate Doom||162||162||173 | ||
+ | |- | ||
+ | |style="text-align: left;"|Doom II||128||131||131 | ||
+ | |- | ||
+ | |style="text-align: left;"|TNT: Evilution||317||327||322 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plutonia Experiment||719||741||733 | ||
+ | |} | ||
+ | {{col-end}} | ||
{{Doom ammo}} | {{Doom ammo}} | ||
− | |||
− |
Revision as of 16:15, 30 November 2022
A box of rockets is a large box marked with the UAC logo that contains 5 rockets when picked up by the player, which serve as ammo for the rocket launcher. It provides 10 rockets, however, at the I'm Too Young To Die and Nightmare! skill levels. It is tan in Doom and Doom II, and green in Doom 64.
A direct hit from a rocket inflicts a range of 20 to 160 hit points of damage (determined using Doom's pseudorandom number generator); the explosion may also cause additional blast damage. Rockets fired by cyberdemons do the same amount of damage as those from the player, blast damage included.
Data
Box of rockets data | |
---|---|
Thing type | 2046 (decimal), 7FE (hex) |
Enum | MT_MISC19 (66) - Doom MT_AMMO_ROCKETBOX (73) - Doom 64 |
Appears in | Shareware Doom Doom/Ultimate Doom Doom II/Final Doom Doom 64/Lost Levels |
Radius | 20 |
Height | 16 |
Sprite | BROK |
Frames | 1 [A] |
Class | Ammo Pickup |
Flags | 1 (decimal) 00000001 (hex) |
Flags list | 0: Can be picked up |
Appearance statistics
In the IWADs the box of rockets is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of boxes of rockets per skill level:
|
|
Ammo in Doom, Doom II and Doom 64 | |||
---|---|---|---|
Clip | 4 shotgun shells | Rocket | Energy cell |
Box of bullets | Box of shotgun shells | Box of rockets | Energy cell pack |