Difference between revisions of "Box of shotgun shells"

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[[Image:BoxShells03.png|thumb|Box of shells, [[MAP03: The Gantlet|MAP03]] of Doom II]]
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[[File:BoxShells03.png|thumb|A box of shotgun shells sits behind the stairway in the first room of [[MAP03: The Gantlet]], in [[Doom II]].]]
A '''box of shells''' is an [[ammo]] pickup containing 20 shells for the [[shotgun]] or [[super shotgun]] (40 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels).
+
A '''box of shotgun shells''' is a gray open slide-cover shotshell box containing 20 shells for both the [[shotgun]] and the [[super shotgun]] (40 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels).
  
Operation of the shotgun is somewhat inconsistentA [[sergeant]]'s shotgun produces three pellets when fired, but the player's shotgun fires seven pellets per shell.  Furthermore, the super shotgun fires twenty pellets, potentially causing nearly three times the damage as the shotgun while using only twice the ammunition.
+
For {{wp|gameplay}} considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the [[player]] and the [[shotgun guy]]When wielded by the [[monster]], the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell.  Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition.
  
Each pellet does between 5 and 15 [[hit points]] of damage (determined using Doom's [[pseudorandom number generator]]), the same as a bullet fired by the [[pistol]] or [[chaingun]].
+
Each pellet does between 5 and 15 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]); the same as a bullet fired by the [[pistol]] or [[chaingun]].
 +
 
 +
== Data ==
  
 
{| {{prettytable}}
 
{| {{prettytable}}
!colspan="2"|Box of shells data
+
!colspan="2"|Box of shotgun shells data
 
|-
 
|-
| Thing type||2049 (decimal), 801 (hex)
+
| [[Thing types|Thing type]]||2049 (decimal), 801 (hex)
 
|-
 
|-
| Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom
+
| [[Mobj|Enum]]||MT_MISC23 (70)
 +
|-
 +
| Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom
 
|-
 
|-
 
| Radius||20
 
| Radius||20
 +
|-
 +
| Height||16
 
|-
 
|-
 
| [[Sprite]]||SBOX
 
| [[Sprite]]||SBOX
 
|-
 
|-
| [[Thing types|Class]]|||Ammo<br>Pickup
+
| Frames||1 (A)
 
|-
 
|-
 +
| [[Thing types|Class]]|||[[Ammo]]<br/>Pickup
 
|}
 
|}
  
 
== Appearance statistics ==
 
== Appearance statistics ==
  
The [[IWAD]]s contain the following numbers of shell boxes:
+
In the [[IWAD]]s the box of shotgun shells is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 
{| {{prettytable}}
 
{| {{prettytable}}
!Game||[[I'm Too Young To Die|ITYTD]] and [[Hey, Not Too Rough|HNTR]]||[[Hurt Me Plenty|HMP]]||[[Ultra-Violence|UV]] and [[Nightmare!|NM]]
+
!colspan="4"|Single-player
 
|-
 
|-
|[[Ultimate Doom]]||134||130||133
+
!Game / ''Episode''!!1-2!!3!!4-5
 
|-
 
|-
|[[Doom II]]||117||121||121
+
|''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar
 
|-
 
|-
|[[TNT: Evilution]]||250||259||265
+
|''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 
|-
 
|-
|[[Plutonia]]||316||315||315
+
|''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 +
|-
 +
|[[Doom II]]||[[MAP03: The Gantlet]]||MAP03: The Gantlet||MAP03: The Gantlet
 +
|-
 +
|[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control
 +
|-
 +
|[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo
 
|}
 
|}
 +
{{col-break}}
 +
{| {{prettytable}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar
 +
|-
 +
|''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly
 +
|-
 +
|''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep
 +
|-
 +
|''Thy Flesh Consumed''||E4M2: Perfect Hatred||E4M2: Perfect Hatred||E4M2: Perfect Hatred
 +
|-
 +
|Doom II||[[MAP02: Underhalls]]||MAP02: Underhalls||MAP02: Underhalls
 +
|-
 +
|TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control
 +
|-
 +
|Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo
 +
|}
 +
{{col-end}}
  
== See also ==
+
The IWADs contain the following numbers of boxes of shotgun shells per skill level:
 +
 
 +
{{col-begin}}
 +
{{col-break|width=50%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''30''||''29''||''31''
 +
|-
 +
|style="text-align: left;"|''[[The Shores of Hell]]''||''33''||''31''||''31''
 +
|-
 +
|style="text-align: left;"|''[[Inferno]]''||''33''||''31''||''31''
 +
|-
 +
|style="text-align: left;"|[[Doom|Doom (registered)]]||96||91||93
 +
|-
 +
|style="text-align: left;"|''[[Thy Flesh Consumed]]''||''38''||''39''||''40''
 +
|-
 +
|style="text-align: left;"|[[Ultimate Doom]]||134||130||133
 +
|-
 +
|style="text-align: left;"|[[Doom II]]||117||121||121
 +
|-
 +
|style="text-align: left;"|[[TNT: Evilution]]||250||259||265
 +
|-
 +
|style="text-align: left;"|[[Plutonia Experiment]]||316||315||315
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Game / ''Episode''!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|''Knee-Deep in the Dead''||''33''||''32''||''34''
 +
|-
 +
|style="text-align: left;"|''The Shores of Hell''||''33''||''31''||''31''
 +
|-
 +
|style="text-align: left;"|''Inferno''||''33''||''31''||''31''
 +
|-
 +
|style="text-align: left;"|Doom (registered)||99||94||96
 +
|-
 +
|style="text-align: left;"|''Thy Flesh Consumed''||''39''||''40''||''41''
 +
|-
 +
|style="text-align: left;"|Ultimate Doom||138||134||137
 +
|-
 +
|style="text-align: left;"|Doom II||120||124||124
 +
|-
 +
|style="text-align: left;"|TNT: Evilution||333||342||349
 +
|-
 +
|style="text-align: left;"|Plutonia Experiment||409||408||408
 +
|}
 +
{{col-end}}
  
 
{{Doom ammo}}
 
{{Doom ammo}}

Revision as of 12:21, 3 July 2017

A box of shotgun shells sits behind the stairway in the first room of MAP03: The Gantlet, in Doom II.

A box of shotgun shells is a gray open slide-cover shotshell box containing 20 shells for both the shotgun and the super shotgun (40 at the I'm Too Young To Die and Nightmare! skill levels).

For gameplay considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the player and the shotgun guy. When wielded by the monster, the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell. Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition.

Each pellet does between 5 and 15 hit points of damage (determined using Doom's pseudorandom number generator); the same as a bullet fired by the pistol or chaingun.

Data

Box of shotgun shells data
Thing type 2049 (decimal), 801 (hex)
Enum MT_MISC23 (70)
Appears in Shareware Doom
Registered Doom
The Ultimate Doom
Doom II/Final Doom
Radius 20
Height 16
Sprite SBOX
Frames 1 (A)
Class Ammo
Pickup

Appearance statistics

In the IWADs the box of shotgun shells is first encountered on these maps per skill level:

The IWADs contain the following numbers of boxes of shotgun shells per skill level: