Difference between revisions of "Box of shotgun shells"
From DoomWiki.org
[unchecked revision] | [checked revision] |
m ("appears in" inconsistency) |
(→Data: add/update fields per DMINFO) |
||
(13 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | [[ | + | [[File:BoxShells03.png|thumb|A box of shotgun shells sits behind the stairway in the first room of [[MAP03: The Gantlet]], in [[Doom II]].]] |
− | A '''box of shells''' | + | A '''box of shotgun shells''' is a gray open slide-cover shotshell box containing 20 shells for both the [[shotgun]] and the [[super shotgun]] (40 at the [[I'm Too Young To Die]] and [[Nightmare!]] skill levels). |
+ | |||
+ | For {{wp|gameplay}} considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the [[player]] and the [[shotgun guy]]. When wielded by the [[monster]], the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell. Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition. | ||
+ | |||
+ | Each pellet does between 5 and 15 [[hit point]]s of damage (determined using Doom's [[pseudorandom number generator]]); the same as a bullet fired by the [[pistol]] or [[chaingun]]. | ||
+ | |||
+ | == Data == | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !colspan="2"|Box of shells data | + | !colspan="2"|Box of shotgun shells data |
+ | |- | ||
+ | | [[Thing types|Thing type]]||2049 (decimal), 801 (hex) | ||
|- | |- | ||
− | | | + | | [[Mobj|Enum]]||MT_MISC23 (70) |
|- | |- | ||
− | | Appears in||Shareware Doom<br>Registered Doom<br>Ultimate Doom<br>Doom II/Final Doom | + | | Appears in||[[Shareware]] Doom<br/>Registered Doom<br/>The Ultimate Doom<br/>Doom II/Final Doom |
|- | |- | ||
| Radius||20 | | Radius||20 | ||
|- | |- | ||
− | | | + | | Height||16 |
|- | |- | ||
− | | | + | | [[Sprite]]||SBOX |
|- | |- | ||
+ | | Frames||1 (A) | ||
+ | |- | ||
+ | | [[Thing types|Class]]|||[[Ammo]]<br/>Pickup | ||
|} | |} | ||
− | == | + | == Appearance statistics == |
+ | |||
+ | In the [[IWAD]]s the box of shotgun shells is first encountered on these maps per [[Skill level#Doom and Doom II skill levels|skill level]]: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
{| {{prettytable}} | {| {{prettytable}} | ||
− | !Game||[[ | + | !colspan="4"|Single-player |
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''[[Knee-Deep in the Dead]]''||[[E1M1: Hangar]]||E1M1: Hangar||E1M1: Hangar | ||
+ | |- | ||
+ | |''[[The Shores of Hell]]''||[[E2M1: Deimos Anomaly]]||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly | ||
+ | |- | ||
+ | |''[[Inferno]]''||[[E3M1: Hell Keep]]||E3M1: Hell Keep||E3M1: Hell Keep | ||
+ | |- | ||
+ | |''[[Thy Flesh Consumed]]''||[[E4M2: Perfect Hatred]]||E4M2: Perfect Hatred||E4M2: Perfect Hatred | ||
+ | |- | ||
+ | |[[Doom II]]||[[MAP03: The Gantlet]]||MAP03: The Gantlet||MAP03: The Gantlet | ||
+ | |- | ||
+ | |[[TNT: Evilution]]||[[MAP01: System Control]]||MAP01: System Control||MAP01: System Control | ||
+ | |- | ||
+ | |[[Plutonia Experiment]]||[[MAP01: Congo]]||MAP01: Congo||MAP01: Congo | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |''Knee-Deep in the Dead''||E1M1: Hangar||E1M1: Hangar||E1M1: Hangar | ||
+ | |- | ||
+ | |''The Shores of Hell''||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly||E2M1: Deimos Anomaly | ||
+ | |- | ||
+ | |''Inferno''||E3M1: Hell Keep||E3M1: Hell Keep||E3M1: Hell Keep | ||
+ | |- | ||
+ | |''Thy Flesh Consumed''||E4M2: Perfect Hatred||E4M2: Perfect Hatred||E4M2: Perfect Hatred | ||
+ | |- | ||
+ | |Doom II||[[MAP02: Underhalls]]||MAP02: Underhalls||MAP02: Underhalls | ||
+ | |- | ||
+ | |TNT: Evilution||MAP01: System Control||MAP01: System Control||MAP01: System Control | ||
+ | |- | ||
+ | |Plutonia Experiment||MAP01: Congo||MAP01: Congo||MAP01: Congo | ||
+ | |} | ||
+ | {{col-end}} | ||
+ | |||
+ | The IWADs contain the following numbers of boxes of shotgun shells per skill level: | ||
+ | |||
+ | {{col-begin}} | ||
+ | {{col-break|width=50%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Knee-Deep in the Dead]]''||''30''||''29''||''31'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[The Shores of Hell]]''||''33''||''31''||''31'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Inferno]]''||''33''||''31''||''31'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom|Doom (registered)]]||96||91||93 | ||
+ | |- | ||
+ | |style="text-align: left;"|''[[Thy Flesh Consumed]]''||''38''||''39''||''40'' | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Ultimate Doom]]||134||130||133 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Doom II]]||117||121||121 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[TNT: Evilution]]||250||259||265 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plutonia Experiment]]||316||315||315 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Game / ''Episode''!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|''Knee-Deep in the Dead''||''33''||''32''||''34'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''The Shores of Hell''||''33''||''31''||''31'' | ||
+ | |- | ||
+ | |style="text-align: left;"|''Inferno''||''33''||''31''||''31'' | ||
+ | |- | ||
+ | |style="text-align: left;"|Doom (registered)||99||94||96 | ||
+ | |- | ||
+ | |style="text-align: left;"|''Thy Flesh Consumed''||''39''||''40''||''41'' | ||
|- | |- | ||
− | | | + | |style="text-align: left;"|Ultimate Doom||138||134||137 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Doom II||120||124||124 |
|- | |- | ||
− | | | + | |style="text-align: left;"|TNT: Evilution||333||342||349 |
|- | |- | ||
− | | | + | |style="text-align: left;"|Plutonia Experiment||409||408||408 |
|} | |} | ||
+ | {{col-end}} | ||
{{Doom ammo}} | {{Doom ammo}} | ||
− |
Revision as of 12:21, 3 July 2017
A box of shotgun shells is a gray open slide-cover shotshell box containing 20 shells for both the shotgun and the super shotgun (40 at the I'm Too Young To Die and Nightmare! skill levels).
For gameplay considerations, the two shotguns use shells to unequal effect, and the shotgun operates differently for the player and the shotgun guy. When wielded by the monster, the shotgun produces only three pellets when fired, while in the hands of the player the weapon fires seven pellets per shell. Furthermore, the super shotgun fires a hefty twenty pellets, potentially causing nearly three times the damage the shotgun inflicts, while using only twice the ammunition.
Each pellet does between 5 and 15 hit points of damage (determined using Doom's pseudorandom number generator); the same as a bullet fired by the pistol or chaingun.
Data
Box of shotgun shells data | |
---|---|
Thing type | 2049 (decimal), 801 (hex) |
Enum | MT_MISC23 (70) |
Appears in | Shareware Doom Registered Doom The Ultimate Doom Doom II/Final Doom |
Radius | 20 |
Height | 16 |
Sprite | SBOX |
Frames | 1 (A) |
Class | Ammo Pickup |
Appearance statistics
In the IWADs the box of shotgun shells is first encountered on these maps per skill level:
|
|
The IWADs contain the following numbers of boxes of shotgun shells per skill level:
|
|
Ammo in Doom, Doom II and Doom 64 | |||
---|---|---|---|
Clip | 4 shotgun shells | Rocket | Energy cell |
Box of bullets | Box of shotgun shells | Box of rockets | Energy cell pack |