Difference between revisions of "Brian Raffel"

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[[Image:Brian Raffel.jpg|thumb|A photo of Brian Raffel in 2009.]]
 
[[Image:Brian Raffel.jpg|thumb|A photo of Brian Raffel in 2009.]]
  
'''Brian Raffel''' is the '''Executive Project director''' and '''artist''' of [[Heretic]] and [[Hexen]] titles. He and his brother [[Steve Raffel]] founded the [[Raven Software]].
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'''Brian Raffel''', alongside his brother [[Steve Raffel]], co-founded [[Raven Software]] in [[Timeline#Before_1993|1990]], and is the company's current studio head. He served as an artist on the [[Heretic]] and [[Hexen]] series.
  
 
==Biography==
 
==Biography==
When Brian was six years old a fortuneteller read his palm and foretold "As an adult you will sit in a chair for twelve hours a day and have no social life." It was clear he was destined to either work at a computer game company or at a highway tollbooth.  
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In the spring of 1990, he and his brother [[Steve Raffel]] started a small company called [[Raven Software]] which went on to produce such hit games as {{wp|Black Crypt}}, [[Shadowcaster]], [[Heretic]] and [[Hexen]]. {{wp|Activision}} acquired [[Raven Software]] in 1997 and retained Brian as studio head.  
  
In the spring of 1990, he and his brother [[Steve Raffel]] started a small company called [[Raven Software]] which went on to produce such hit games as [http://www.mobygames.com/game/amiga/black-crypt Black Crypt], [[ShadowCaster]], [[Heretic]] and [[Hexen]]. Knowing a good thing when they saw it, [[Wikipedia:Activision|Activision]] acquired [[Raven Software]] in 1997 and made Brian the studio head.
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Since that time, Brian has continued doing artwork, level design and game design for Raven Software titles. Among his various projects are the massive {{wp|Call of Duty}}, {{wp|Soldier of Fortune (video game)|Soldier of Fortune}}, and {{wp|X-Men: Legends}} franchises. He also worked on {{wp|Quake 4}}.
 
 
Since that time, Brian has done artwork, level design and game design for such hits as [[Wikipedia:Hexen II|Hexen II]], [[Wikipedia:Soldier of Fortune (computer game)|Soldier of Fortune]], [[Wikipedia:Star Trek: Voyager Elite Force|Star Trek : Voyager - Elite Force]], [[Wikipedia:Soldier of Fortune II: Double Helix|Soldier of Fortune II]] and [[Wikipedia:Star Wars Jedi Knight II: Jedi Outcast|Star Wars : Jedi Knight II]]. He is also the father of three awesome children (Kelson, Ashlyn, and Bryce), and has a beautiful wife named Renée who helps him keep his Pepsi addiction under control. Brian also has a strange fascination for spiders and disgusting things in glass jars. And although he has watched [[Raven Software]] grow from just himself and his brother to it's current staff of over 90 people, Brian catches himself wondering what his life would have been like had he become a tollbooth worker.
 
  
 
==Source==
 
==Source==
 
 
* ''This article incorporates biography text from the [http://www.ravensoft.com/ Raven Software web site], used with permission.''
 
* ''This article incorporates biography text from the [http://www.ravensoft.com/ Raven Software web site], used with permission.''
[[Category: Raven Software employees]]
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{{DEFAULTSORT:Raffel, Brian}}
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{{Raven Software}}

Revision as of 06:08, 25 April 2020

A photo of Brian Raffel in 2009.

Brian Raffel, alongside his brother Steve Raffel, co-founded Raven Software in 1990, and is the company's current studio head. He served as an artist on the Heretic and Hexen series.

Biography

In the spring of 1990, he and his brother Steve Raffel started a small company called Raven Software which went on to produce such hit games as Black Crypt, Shadowcaster, Heretic and Hexen. Activision acquired Raven Software in 1997 and retained Brian as studio head.

Since that time, Brian has continued doing artwork, level design and game design for Raven Software titles. Among his various projects are the massive Call of Duty, Soldier of Fortune, and X-Men: Legends franchises. He also worked on Quake 4.

Source

Raven Software
Raven logo.png