Difference between revisions of "Brutal Doom 64"

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==External Links==
 
==External Links==
*[http://www.moddb.com/mods/brutal-doom-64]
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*[http://www.moddb.com/mods/brutal-doom-64| ModDB page]
  
 
[[Category:PWADs by name]]
 
[[Category:PWADs by name]]

Revision as of 09:14, 16 August 2016

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Latest demonstration video, showing new content not found in Doom 64.

Brutal Doom 64 is an upcoming gore-themed WAD for GZDoom and Zandronum, currently being developed by Marcos Abenante (Sergeant Mark IV). The mod is said to feature new graphical effects such as smooth weapon animations, glowing particles and realistic lighting, recoil and "earthquake" effects onscreen, 3D blood animations, etc. The author estimates that the mod will be released by the second week of September 2016.

Alpha demonstration video, presenting many visual effects.

Unlike Brutal Doom, this mod will not have fatalities, focusing more on Doom 64's horror atmosphere. This mod will be compatible for The Ultimate Doom and Doom 2.

Features

  • Revised weapon sprites
  • New weapons (such as a Grenade Launcher)
  • Enhanced enemy AI
  • Revised Doom 64 maps
  • Two player classes: "Classic" (for the original gameplay experience) and "Tactical" (includes an Assault Rifle, reloading mechanism, and possibly sprinting)
  • The classic enemies (such as the Revenant). Arch-Vile will most likely be not included
  • New enemies (such as the Hell Hound)
  • 64 player multiplayer support: Co-Op, Survival Co-Op and Deathmatch
  • Most content that was cut from Doom 64
  • New sky backgrounds

Weapon Changes

Enemy AI Changes


External Links