Difference between revisions of "Brutal Doom 64"

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{{youtube|H6emKRhNk24|Latest demonstration video, showing new content not found in [[Doom 64]].}}
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{{youtube|AURVFta6NwA|Official trailer for Brutal Doom 64 version 2.0.}}
'''Brutal Doom 64''' is an upcoming gore-themed [[WAD]] for [[GZDoom]] and [[Zandronum]], currently being developed by [[Marcos Abenante (Sergeant Mark IV)]]. The mod is said to feature new graphical effects such as smooth weapon animations, glowing particles and realistic lighting, recoil and "earthquake" effects onscreen, 3D blood animations, etc. The author estimates that the mod will be released by the second week of September 2016.
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'''Brutal Doom 64''' is a gore-themed modification for [[GZDoom]] and [[Zandronum]], currently being developed by [[Marcos Abenante (Sergeant Mark IV)]]. The mod features new graphical effects such as smooth weapon animations, glowing particles and realistic lighting, recoil and "earthquake" effects onscreen, 3D blood animations, and more. Unlike [[Brutal Doom]], this modification does not contain fatalities, focusing more on [[Doom 64]]'s horror atmosphere. Brutal Doom 64 is compatible with [[The Ultimate Doom]], [[Doom 2]] and [[Final Doom]].
{{youtube|Zfp00OZuXCc|Alpha demonstration video, presenting many visual effects.}}
 
Unlike [[Brutal Doom]], this mod will not have fatalities, focusing more on [[Doom 64]]'s horror atmosphere. This mod will be compatible for [[The Ultimate Doom]] and [[Doom 2]].
 
  
 
==Features==
 
==Features==
 
*Revised weapon sprites
 
*Revised weapon sprites
*New weapons (such as a Grenade Launcher)
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*New weapons (such as a grenade launcher)
 
*Enhanced enemy AI
 
*Enhanced enemy AI
 
*Revised [[Doom 64]] maps
 
*Revised [[Doom 64]] maps
*Two player classes: "Classic" (for the original gameplay experience) and "Tactical" (includes an Assault Rifle, reloading mechanism, and possibly sprinting)
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*Two player classes: "Classic" (for the original gameplay experience) and "Tactical" (includes an assault rifle, reloading mechanism, and possibly sprinting)
*The classic enemies (such as the [[Revenant]]). [[Arch-Vile]] will most likely be not included
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*The classic enemies (such as the [[revenant]]). [[Arch-vile]]s will most likely be not included.
*New enemies (such as the Hell Hound)
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*New enemies (such as the Hell hound)
*64 player multiplayer support: Co-Op, Survival Co-Op and Deathmatch
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*64-player multiplayer support: co-op, survival co-op and deathmatch
 
*Most content that was cut from [[Doom 64]]
 
*Most content that was cut from [[Doom 64]]
 
*New sky backgrounds
 
*New sky backgrounds
  
==Weapon Changes==
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==Weapon changes==
* [[Fists]]: Unknown.  
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* [[Fists]]: No executions when using a Berserk Pack.  
* [[Chainsaw]]: Unknown.  
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* [[Chainsaw]]: Now has ammo.
 
* [[Pistol]]: Increased firing rate and possibly increased damage.
 
* [[Pistol]]: Increased firing rate and possibly increased damage.
 
* [[Shotgun]]: Pump action based on [[Doom]]'s shotgun. Possibly increased damage.
 
* [[Shotgun]]: Pump action based on [[Doom]]'s shotgun. Possibly increased damage.
* [[Super Shotgun]]: Break action based on [[Doom]]'s super shotgun. Increased damage.  
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* [[Super shotgun]]: Break action, based on [[Doom]]'s super shotgun. Increased damage. Alt-fire fires one barrel
 
* [[Chaingun]]: Longer barrel and a faster firing rate. Possibly increased damage.  
 
* [[Chaingun]]: Longer barrel and a faster firing rate. Possibly increased damage.  
* [[Rocket Launcher]]: Unknown.  
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* [[Rocket launcher]]: Unknown.  
* [[Plasma Gun]]: Unknown.  
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* [[Plasma gun]]: Unknown.  
* [[BFG 9000]]: Unknown.  
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* [[BFG 9000]]: Now deals splash damage, it is possible to kill yourself using it.  
* [[Unmaker]]: Unknown.  
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* [[Unmaker]]: Now has its own ammo system.
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* Lasergun: Concentrated beam that delivers decent damage.
  
==Enemy AI Changes==
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==Enemy AI changes==
* [[Zombiemen]]: New sprites showing a pistol in the hands of [[Zombiemen]].
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* [[Zombieman]]: New sprites showing a pistol in the hands of zombiemen.
 
* [[Shotgun guy]]: Unknown.  
 
* [[Shotgun guy]]: Unknown.  
 
* [[Imp]]: Increased walking speed and fireball speed. Possibly increased fireball damage and faster melee attack.
 
* [[Imp]]: Increased walking speed and fireball speed. Possibly increased fireball damage and faster melee attack.
 
* [[Nightmare imp]]: Extremely fast. Invisible until it is stops moving or is idle. Possibly faster attack sequence.  
 
* [[Nightmare imp]]: Extremely fast. Invisible until it is stops moving or is idle. Possibly faster attack sequence.  
 
* [[Pinky]]: Faster walking speed and attack sequence.  
 
* [[Pinky]]: Faster walking speed and attack sequence.  
* [[Spectre]]: Most likely the same as the pinky demon
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* [[Spectre]]: Faster movement. Invisible until it is stops moving or is idle. Possibly faster attack sequence.
 
* [[Cacodemon]]: Unknown.
 
* [[Cacodemon]]: Unknown.
* [[Pain Elemental]]: Unknown.  
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* [[Pain elemental]]: Unknown.  
* [[Lost Soul]]: Unknown.  
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* [[Lost soul]]: Unknown.  
 
* [[Mancubus]]: Unknown.  
 
* [[Mancubus]]: Unknown.  
 
* [[Revenant]]: Unknown.  
 
* [[Revenant]]: Unknown.  
* [[Arachnotron]]: Unknown.  
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* [[Arachnotron]]: Faster.
* [[Spider Mastermind]]: Unknown.  
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* [[Spider mastermind]]: New sprite that looks like a larger Anarchnotron with a skull based face.
 
* [[Cyberdemon]]: Unknown.
 
* [[Cyberdemon]]: Unknown.
 
* [[Mother Demon]]: Unknown.   
 
* [[Mother Demon]]: Unknown.   
  
 
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==External links==
==External Links==
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*[http://www.moddb.com/mods/brutal-doom-64 ModDB page]
*[http://www.moddb.com/mods/brutal-doom-64]
 
  
 
[[Category:PWADs by name]]
 
[[Category:PWADs by name]]

Revision as of 11:05, 8 May 2017

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.
Official trailer for Brutal Doom 64 version 2.0.

Brutal Doom 64 is a gore-themed modification for GZDoom and Zandronum, currently being developed by Marcos Abenante (Sergeant Mark IV). The mod features new graphical effects such as smooth weapon animations, glowing particles and realistic lighting, recoil and "earthquake" effects onscreen, 3D blood animations, and more. Unlike Brutal Doom, this modification does not contain fatalities, focusing more on Doom 64's horror atmosphere. Brutal Doom 64 is compatible with The Ultimate Doom, Doom 2 and Final Doom.

Features

  • Revised weapon sprites
  • New weapons (such as a grenade launcher)
  • Enhanced enemy AI
  • Revised Doom 64 maps
  • Two player classes: "Classic" (for the original gameplay experience) and "Tactical" (includes an assault rifle, reloading mechanism, and possibly sprinting)
  • The classic enemies (such as the revenant). Arch-viles will most likely be not included.
  • New enemies (such as the Hell hound)
  • 64-player multiplayer support: co-op, survival co-op and deathmatch
  • Most content that was cut from Doom 64
  • New sky backgrounds

Weapon changes

  • Fists: No executions when using a Berserk Pack.
  • Chainsaw: Now has ammo.
  • Pistol: Increased firing rate and possibly increased damage.
  • Shotgun: Pump action based on Doom's shotgun. Possibly increased damage.
  • Super shotgun: Break action, based on Doom's super shotgun. Increased damage. Alt-fire fires one barrel
  • Chaingun: Longer barrel and a faster firing rate. Possibly increased damage.
  • Rocket launcher: Unknown.
  • Plasma gun: Unknown.
  • BFG 9000: Now deals splash damage, it is possible to kill yourself using it.
  • Unmaker: Now has its own ammo system.
  • Lasergun: Concentrated beam that delivers decent damage.

Enemy AI changes

External links