Difference between revisions of "CASTLE.WAD"

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{{map|slot=E1M1|nocat=true}}
 
{{map|slot=E1M1|nocat=true}}
 
{{Level stub}}
 
{{Level stub}}
 +
'''CASTLE.WAD''' is a single-level [[PWAD]] for [[Doom]], designed by Eric Wescott and released in August 1994. The level is designed around a small marble fortress.
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of **]]
+
[[File:CASTLE.WAD map.png|thumb|300x300px|Map of CASTLE.WAD]]
 
{{Map spots}}
 
{{Map spots}}
  
Line 20: Line 21:
  
 
===Secrets===
 
===Secrets===
# ('''sector 0000''')
+
There are no official secrets on this map.
  
 
===Bugs===
 
===Bugs===
Line 35: Line 36:
  
 
== Speedrunning ==
 
== Speedrunning ==
 +
As this level does not contain official secrets, the [[NM 100S]] category is redundant.
  
 
===Routes and tricks===
 
===Routes and tricks===
Line 48: Line 50:
 
|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||2:16.23||[[Michael Novikov]]||2003-03-14||{{dsda2ftp|castle/6869/castle_mn.zip|castle_mn.zip}}||
|-
 
|[[NM 100S]]|| || || || ||
 
 
|-
 
|-
 
|[[UV -fast]]|| || || || ||
 
|[[UV -fast]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on June 2, 2022.''
{| {{prettytable}}
 
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
  
 
===Player spawns===
 
===Player spawns===
This level contains X spawn points:
+
This level contains twelve spawn points:
# facing XXX. ('''thing 000''')
+
# facing north. ('''thing 1''')
 +
# facing south. ('''thing 2''')
 +
# facing east. ('''thing 5''')
 +
# facing west. ('''thing 7''')
 +
# facing south. ('''thing 132''')
 +
# facing north. ('''thing 133''')
 +
# facing north. ('''thing 134''')
 +
# facing south. ('''thing 135''')
 +
# facing south. ('''thing 136''')
 +
# facing east. ('''thing 137''')
 +
# facing north. ('''thing 138''')
 +
# facing south. ('''thing 139''')
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=158|
 +
  vertexes=288|
 +
  linedefs=399|
 +
  sidedefs=602|
 +
  sectors=118|
 +
  vertexbefore=274}}
  
 
===Things===
 
===Things===
This level contains the following numbers of things per [[skill level]]:
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
{{Things}}
+
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Imp]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Demon]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||colspan="3"|4
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[BFG9000]]||colspan="3"|2
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Rocket]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|7
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|14
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|[[Berserk]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Invulnerability]]||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|[[Partial invisibility]]||colspan="3"|8
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Shotgun guy||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Imp||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|Lost soul||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|Demon||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Spectre||colspan="3"|4
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|BFG9000||colspan="3"|2
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Rocket||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|7
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|7
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|14
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|17
 +
|-
 +
|style="text-align: left;"|Berserk||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Invulnerability||colspan="3"|14
 +
|-
 +
|style="text-align: left;"|Partial invisibility||colspan="3"|8
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|12
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
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== External links ==
 
== External links ==
 
* {{idgames|id=764}}
 
* {{idgames|id=764}}
 +
* {{dsda2|wad=castle}}
  
 
[[Category:Castle levels]]
 
[[Category:Castle levels]]

Latest revision as of 12:30, 2 June 2022

CASTLE.WAD
The starting areaThe starting area
Author Eric Wescott
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

CASTLE.WAD is a single-level PWAD for Doom, designed by Eric Wescott and released in August 1994. The level is designed around a small marble fortress.

Walkthrough[edit]

Map of CASTLE.WAD
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:16.23 Michael Novikov 2003-03-14 castle_mn.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 2, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains twelve spawn points:

  1. facing north. (thing 1)
  2. facing south. (thing 2)
  3. facing east. (thing 5)
  4. facing west. (thing 7)
  5. facing south. (thing 132)
  6. facing north. (thing 133)
  7. facing north. (thing 134)
  8. facing south. (thing 135)
  9. facing south. (thing 136)
  10. facing east. (thing 137)
  11. facing north. (thing 138)
  12. facing south. (thing 139)

Statistics[edit]

Map data[edit]

Things 158
Vertices 288*
Linedefs 399
Sidedefs 602
Sectors 118
* The vertex count without the effect of node building is 274.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]