Difference between revisions of "CASTLE.WAD"
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{{map|slot=E1M1|nocat=true}} | {{map|slot=E1M1|nocat=true}} | ||
{{Level stub}} | {{Level stub}} | ||
+ | '''CASTLE.WAD''' is a single-level [[PWAD]] for [[Doom]], designed by Eric Wescott and released in August 1994. The level is designed around a small marble fortress. | ||
== Walkthrough == | == Walkthrough == | ||
− | [[File: |thumb|300x300px|Map of | + | [[File:CASTLE.WAD map.png|thumb|300x300px|Map of CASTLE.WAD]] |
{{Map spots}} | {{Map spots}} | ||
Line 20: | Line 21: | ||
===Secrets=== | ===Secrets=== | ||
− | + | There are no official secrets on this map. | |
===Bugs=== | ===Bugs=== | ||
Line 35: | Line 36: | ||
== Speedrunning == | == Speedrunning == | ||
+ | As this level does not contain official secrets, the [[NM 100S]] category is redundant. | ||
===Routes and tricks=== | ===Routes and tricks=== | ||
Line 48: | Line 50: | ||
|[[NM speed]]|| || || || || | |[[NM speed]]|| || || || || | ||
|- | |- | ||
− | |[[UV max]]|| | | + | |[[UV max]]||2:16.23||[[Michael Novikov]]||2003-03-14||{{dsda2ftp|castle/6869/castle_mn.zip|castle_mn.zip}}|| |
− | |||
− | |[[ | ||
|- | |- | ||
|[[UV -fast]]|| || || || || | |[[UV -fast]]|| || || || || | ||
Line 61: | Line 61: | ||
|} | |} | ||
− | + | ''The data was last verified in its entirety on June 2, 2022.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
== Deathmatch == | == Deathmatch == | ||
===Player spawns=== | ===Player spawns=== | ||
− | This level contains | + | This level contains twelve spawn points: |
− | # facing | + | # facing north. ('''thing 1''') |
+ | # facing south. ('''thing 2''') | ||
+ | # facing east. ('''thing 5''') | ||
+ | # facing west. ('''thing 7''') | ||
+ | # facing south. ('''thing 132''') | ||
+ | # facing north. ('''thing 133''') | ||
+ | # facing north. ('''thing 134''') | ||
+ | # facing south. ('''thing 135''') | ||
+ | # facing south. ('''thing 136''') | ||
+ | # facing east. ('''thing 137''') | ||
+ | # facing north. ('''thing 138''') | ||
+ | # facing south. ('''thing 139''') | ||
== Statistics == | == Statistics == | ||
− | |||
===Map data=== | ===Map data=== | ||
− | {{ | + | {{mapdata| |
+ | things=158| | ||
+ | vertexes=288| | ||
+ | linedefs=399| | ||
+ | sidedefs=602| | ||
+ | sectors=118| | ||
+ | vertexbefore=274}} | ||
===Things=== | ===Things=== | ||
− | This level contains the following numbers of | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: |
− | {{ | + | {{col-begin}} |
+ | {{col-break|width=33%}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||colspan="3"|14 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost soul]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Spectre]]||colspan="3"|4 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chainsaw]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[BFG9000]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|7 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|14 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supercharge]]||colspan="3"|14 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="3"|17 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Berserk]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Invulnerability]]||colspan="3"|14 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Partial invisibility]]||colspan="3"|8 | ||
+ | |} | ||
+ | {{col-break}} | ||
+ | {| {{prettytable|style=text-align: center;}} | ||
+ | !colspan="4"|Multiplayer | ||
+ | |- | ||
+ | !Monsters!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Zombieman||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun guy||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Imp||colspan="3"|14 | ||
+ | |- | ||
+ | |style="text-align: left;"|Lost soul||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|Demon||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|Spectre||colspan="3"|4 | ||
+ | |- | ||
+ | !Weapons!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chainsaw||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Shotgun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Chaingun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket launcher||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Plasma gun||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|BFG9000||colspan="3"|2 | ||
+ | |- | ||
+ | !Ammunition!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of bullets||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of shotgun shells||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|Rocket||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Box of rockets||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Energy cell pack||colspan="3"|7 | ||
+ | |- | ||
+ | !Health & Armor!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Armor||colspan="3"|7 | ||
+ | |- | ||
+ | |style="text-align: left;"|Megaarmor||colspan="3"|14 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Supercharge||colspan="3"|14 | ||
+ | |- | ||
+ | |style="text-align: left;"|Backpack||colspan="3"|17 | ||
+ | |- | ||
+ | |style="text-align: left;"|Berserk||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Invulnerability||colspan="3"|14 | ||
+ | |- | ||
+ | |style="text-align: left;"|Partial invisibility||colspan="3"|8 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Deathmatch start]]||colspan="3"|12 | ||
+ | |} | ||
+ | {{col-end}} | ||
== Technical information == | == Technical information == | ||
Line 98: | Line 240: | ||
== External links == | == External links == | ||
* {{idgames|id=764}} | * {{idgames|id=764}} | ||
+ | * {{dsda2|wad=castle}} | ||
[[Category:Castle levels]] | [[Category:Castle levels]] |
Latest revision as of 12:30, 2 June 2022
CASTLE.WAD | |
---|---|
The starting area | |
Author | Eric Wescott |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
CASTLE.WAD is a single-level PWAD for Doom, designed by Eric Wescott and released in August 1994. The level is designed around a small marble fortress.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
There are no official secrets on this map.
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 2:16.23 | Michael Novikov | 2003-03-14 | castle_mn.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 2, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing north. (thing 1)
- facing south. (thing 2)
- facing east. (thing 5)
- facing west. (thing 7)
- facing south. (thing 132)
- facing north. (thing 133)
- facing north. (thing 134)
- facing south. (thing 135)
- facing south. (thing 136)
- facing east. (thing 137)
- facing north. (thing 138)
- facing south. (thing 139)
Statistics[edit]
Map data[edit]
Things | 158 |
Vertices | 288* |
Linedefs | 399 |
Sidedefs | 602 |
Sectors | 118 |
Things[edit]
This level contains the following numbers of things per skill level:
|
|