CASTLE.WAD

CASTLE.WAD
The starting areaThe starting area
Author Eric Wescott
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
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CASTLE.WAD is a single-level PWAD for Doom, designed by Eric Wescott and released in August 1994. The level is designed around a small marble fortress.

Contents

WalkthroughEdit

Map of CASTLE.WAD
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

There are no official secrets on this map.

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

As this level does not contain official secrets, the NM 100S category is redundant.

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 2:16.23 Michael Novikov 2003-03-14 castle_mn.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on June 2, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains twelve spawn points:

  1. facing north. (thing 1)
  2. facing south. (thing 2)
  3. facing east. (thing 5)
  4. facing west. (thing 7)
  5. facing south. (thing 132)
  6. facing north. (thing 133)
  7. facing north. (thing 134)
  8. facing south. (thing 135)
  9. facing south. (thing 136)
  10. facing east. (thing 137)
  11. facing north. (thing 138)
  12. facing south. (thing 139)

StatisticsEdit

Map dataEdit

Things 158
Vertices 288*
Linedefs 399
Sidedefs 602
Sectors 118
* The vertex count without the effect of node building is 274.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit