CASTLE.WAD
Revision as of 12:30, 2 June 2022 by XymphBot (talk | contribs) (→Speedrunning: Automated edit - Verify DSDA map records)
CASTLE.WAD | |
---|---|
The starting area | |
Author | Eric Wescott |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
CASTLE.WAD is a single-level PWAD for Doom, designed by Eric Wescott and released in August 1994. The level is designed around a small marble fortress.
Contents
WalkthroughEdit
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
EssentialsEdit
Other points of interestEdit
SecretsEdit
There are no official secrets on this map.
BugsEdit
Demo filesEdit
Areas / screenshotsEdit
SpeedrunningEdit
As this level does not contain official secrets, the NM 100S category is redundant.
Routes and tricksEdit
Current recordsEdit
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 2:16.23 | Michael Novikov | 2003-03-14 | castle_mn.zip | |
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on June 2, 2022.
DeathmatchEdit
Player spawnsEdit
This level contains twelve spawn points:
- facing north. (thing 1)
- facing south. (thing 2)
- facing east. (thing 5)
- facing west. (thing 7)
- facing south. (thing 132)
- facing north. (thing 133)
- facing north. (thing 134)
- facing south. (thing 135)
- facing south. (thing 136)
- facing east. (thing 137)
- facing north. (thing 138)
- facing south. (thing 139)
StatisticsEdit
Map dataEdit
Things | 158 |
Vertices | 288* |
Linedefs | 399 |
Sidedefs | 602 |
Sectors | 118 |
ThingsEdit
This level contains the following numbers of things per skill level:
|
|