CDoom

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Revision as of 10:15, 2 May 2016 by Quasar (talk | contribs) (Fix various issues)


This article is about the set of three source ports. For other uses, see CDoom (disambiguation).

CDoom is a set of four Doom source ports for DOS by Carlos Guariglia. Version 1.9 is a clone of doom2.exe, version 2.05 is based upon MBF, and version 2.06 addresses sound bugs, but is only in French. Version 2.07, the latest version, introduced slopes and destructible geometry. All releases are compiled with DJGPP and should be played under DOS or with DOSBox, due to sound problems running under recent 32-bit versions of Microsoft Windows.

Features

Features in v1.9

  • The -finalcomp parameter, used to play back demos recorded with the doom2.exe that is supplied with Final Doom
  • According to the README, CDoom claims to be the smallest engine in Doom history in terms of file size.

Features in v2.x

Common features

  • Compatibility with doom2.exe demos
  • New music engine based on MUSPLAY code that supports OPL3 and MPU401 playback similar to DMX
  • Cheats are available in Nightmare! skill level

Limitations

  • Sprites are not clipped properly with 3D floors and some slope angles.
  • Sound mixing and playback is in mono only.
  • Certain mouse drivers may not work properly, including older Logitech DOS drivers.
Source code genealogy
Based on
Linux Doom 1.10
CDoom v1.9 Merged
Based on
CDoom v1.9
CDoom v2 None
Based on
MBF