Difference between revisions of "Cacodemon"

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In Doom II, their instruction manual description says: ''They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities.''
In Doom II, their instruction manual description says: ''They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities.''
== Combat characteristics ==
Cacodemons bite you too .
They attack by spitting a ball of lightning or by biting with their gaping maw. The cacodemon often seems to distance itself from the player when under attack, though the cause of this is that it is being pushed back by successful hits from its enemies.
Cacodemons hiss when they first see the player or otherwise become active, and use the pain sound shared by the most of the demonic monsters from [[Doom]]. When [[corpse|killed]], they let out a gurgling moan and fall to the ground, splitting open like a burst pustule, spewing copious amounts of blue goo that flows forth, to reveal their bared brains while their sole eye pops out of its socket.
== Tactical analysis ==
== Tactical analysis ==

Revision as of 08:32, 29 June 2008

For the Cacodemon in Doom 3, see Cacodemon (Doom 3).

Cacodemons are red monsters with large spherical bodies crowned with horns, that float slowly through the air. They have a single green eye over a large mouth which is persistently twisted into an evil grin showing a series of nasty teeth and a bluish interior.

In Doom II, their instruction manual description says: They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities.

Cacodemons bite you too .

Tactical analysis

Cacodemon attacks are relatively easy to dodge, and with sufficient space large numbers of cacodemons can be fought while sustaining little or no injury. Because they are slow, and because their pain chance is high, they are fairly easy targets. The chainsaw can incapacitate them, and repeating weapons such as the chaingun or the plasma gun are very effective against them, as they are pushed away and are nearly unable to fight back. They are relatively easy to goad into attacking other monsters, but can occasionally be tricky in this respect if they are floating in a high position allowing most of their shots to go over other monsters in the player's area.


The huge monster that was used as a base for the cacodemon, on the cover of the original Manual of the Planes
  • The name cacodemon, which comes from the Greek kakodaimon usually meaning "evil spirit", a more precise name for what we generally know as demon (which ultimately comes from "god" or "spirit"), is in English a word that may be found in most comprehensive dictionaries.[1]
  • The monster's general visual design can be considered that of the same floating spherical type of creature as the beholder, a similarly one-eyed classic AD&D monster (with eye stalks instead of horns), shaped from a cropping of the face of the monstrosity from the same game which was eventually named astral dreadnought, initially depicted by Jeff Easley for the cover of an expansion book for the RPG. Coincidentally, the sprite prefix of the cacodemon is HEAD.
  • The earliest known version of Doom to include cacodemon graphics is the 0.5 alpha, released on May 22, 1993, and the earliest known appearance of the monster as an in-game adversary is in the press release version of Doom, released on October 4, 1993.
  • Cacodemons are called pumpkins in the Doom novels, and the marine in the Doom comic refers to them as "big-mouthed floating thingies."


ID # 3005 (decimal), BBD (hex)
Hit points 400
Speed 8 map units/frame
(56.0 map units/second)
Width 62
Height 56
Reaction time 8
Pain chance 128 (50%)
Mass 400
Bits 4211206
Bits list

1: Obstacle

2: Shootable

9: No Gravity

14: Floating

22: Affects Kill %

Sprites & sounds
Sprite name HEAD
Alert sound DSCACSIT
Action sound DSDMACT
Pain sound DSDMPAIN
Death sound DSCACDTH
Melee attack
Damage 10-60
Sound none
Ranged attack
Type Projectile
Speed 10 map units/tic
(350 map units/second)
Damage 5-40
Width 12
Height 8
Sprite name BAL2
Sound DSFIRSHT (firing)
DSFIRXPL (impact)
Damage done by a Cacodemon's bite
Bites needed to kill1 Mean Standard
Min Max
Player (100%
health, no armor)
3.31 0.82 2 6
Player (100%
health, security armor)
4.74 0.97 3 8
Player (200%
health, combat armor)
11.86 1.30 9 15
Barrel 1.15 0.36 1 2
Zombieman 1.15 0.36 1 2
Shotgun guy 1.34 0.51 1 3
Wolfenstein SS 1.87 0.74 1 4
Imp 2.16 0.74 1 5
Heavy weapon dude 2.50 0.65 2 5
Lost soul 3.31 0.82 2 6
Commander Keen 3.31 0.82 2 6
Demon 4.74 0.97 3 8
Spectre 4.74 0.97 3 8
Romero's head2 7.65 1.14 5 11
Revenant 9.04 1.21 6 12
Cacodemon 11.86 1.30 9 15
Pain elemental 11.86 1.30 9 15
Hell knight 14.73 1.34 12 18
Arachnotron 14.73 1.34 12 18
Mancubus 17.68 1.44 15 22
Arch-vile 20.56 1.58 17 25
Baron of hell 29.15 1.81 25 34
Spiderdemon 86.67 1.96 81 92
Cyberdemon 115.34 1.37 112 119
Damage done by a Cacodemon's projectile
Shots needed to kill Mean Standard
Min Max
Player (100%
health, no armor)
5.02 1.09 3 8
Player (100%
health, security armor)
7.16 1.23 5 10
Player (200%
health, combat armor)
17.99 1.97 13 22
Barrel 1.44 0.60 1 4
Zombieman 1.44 0.60 1 4
Shotgun guy 1.80 0.75 1 4
Wolfenstein SS 2.75 0.78 2 5
Imp 3.16 0.86 2 6
Heavy weapon dude 3.61 0.91 2 6
Lost soul 5.02 1.09 3 8
Commander Keen 5.02 1.09 3 8
Demon 7.22 1.29 5 10
Spectre 7.22 1.29 5 10
Romero's head2 11.68 1.70 8 16
Revenant 13.90 1.83 9 18
Pain elemental 18.27 2.04 13 22
Hell knight 22.80 2.24 17 28
Arachnotron 22.80 2.24 17 28
Mancubus 27.28 2.45 21 33
Arch-vile 31.76 2.58 25 37
Baron of hell 45.16 3.09 36 52
Spiderdemon 134.41 2.61 128 140
Cyberdemon 179.12 2.55 173 184

  1. These tables assume that all calls to P_Random for damage, pain chance, blood splats, impact animations, and backfire checks are consecutive. In real play, this is never the case: counterattacks and AI pathfinding must be handled, and of course the map may contain additional moving monsters and other randomized phenomena (such as flickering lights). Any resulting errors are probably toward the single-shot average, as they introduce noise into the correlation between the indices of "consecutive" calls.
  2. Assumes that direct hits are possible, which does not occur in any stock map.
  3. Hardcoded exception to infighting negates damage (excepting indirect damage caused by exploding barrels).

Appearance statistics

In classic Doom, the cacodemon is first encountered on these maps:

The Ultimate Doom E2M3: Refinery E2M1: Deimos Anomaly E2M1: Deimos Anomaly
Doom II MAP05: The Waste Tunnels MAP05: The Waste Tunnels MAP05: The Waste Tunnels
TNT: Evilution MAP02: Human BBQ MAP02: Human BBQ MAP02: Human BBQ
Plutonia MAP02: Well of Souls MAP01: Congo MAP01: Congo

The IWADs contain the following numbers of cacodemons:

The Ultimate Doom 62 144 193
Doom II 44 121 188
TNT: Evilution 43 76 99
Plutonia 95 108 123

Other games

Doom 64

In Doom 64 the cacodemon underwent a design change, becoming brown, with a single yellow-green eye, and gaining two arms with broken chains attached, and a rather terrifying face. It resembles Doom II's original pain elemental. The nightmare cacodemon variation, introduced in the Doom 64 TC, remained red.

Doom RPG

The cacodemon appears in Doom RPG as a class of monster. There are three variations, identified by color:

  • Malwrath (gold body, red eye, red throat)
  • Cacodemon (normal colors)
  • Wretched (blue body, olive green eye, bright red throat)

Cacodemons attack three times consecutively and are most weak against axe attacks and plasma blasts.

Plush cacodemons

Hissy in 2003
Pixel, just after being finished in 2004.


Circa 1997-98, amateur Doom level designer Jonas "Chrozoron" Feragen created Hissy, a plush cacodemon which quickly became famous in the Doom community. Hissy can be found as a character in Skulltag, Cacodemon Squad and EarthBound Doom; the plush cacodemon itself is on a "world tour." She has been in the hands of over a dozen community members in the past eight years.


Pixel is a plush-toy cacodemon created in late 2004 by Doom enthusiast Hughe, in response to a challenge from a friend. Pixel was created to be as accurate in form as possible using five different materials, including all his horns, separate teeth, upper mouth and single eye. Pixel was created before Hughe had any knowledge of the plush Hissy, and was in no way made to compete with her. In fact, it is said that Pixel finds Hissy rather cute.


  • This article incorporates text from the open-content Wikipedia online encyclopedia article Cacodemon.


  1. Merriam-Webster, cacodemon, Merriam-Webster's Online Dictionary. Retrieved on April 5, 2008.