Difference between revisions of "Cacodemon (Doom 2016)"

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[[File:Codex cacodemon.bimage.png|thumb|right|A cacodemon.]]
 
[[File:Codex cacodemon.bimage.png|thumb|right|A cacodemon.]]

Revision as of 17:51, 19 October 2016

Template:Doom 2016 remake

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A cacodemon.

The cacodemon returns in Doom (2016) with an appearance closely matching the original version of the monster. It is a red-colored, floating, round monster with a single glowing green eye and a large mouth full of razor-sharp teeth. Unique to this incarnation are vestigial arms and legs which hang below its body, a reptilian-like neck pouch between its arms, and a rough, armored appearance to its skin, which is studded with horns and small spikes.

Tactical analysis

Health: 2000

Chainsaw Fuel Usage: 3

The cacodemon will attempt to move toward the player whilst firing its spew until it reaches melee range, before biting and dealing a significant amount of damage. Cacodemons usually spawn in areas where there is a lack of movement (e.g. Necropolis mission after the initial drop). Thus, it becomes paramount to kill the cacodemons before a group of them corner the player.

In arenas or levels where movement is restricted to platforms, attempting a chainsaw/glory kill may cause player death by falling.

The Rocket launcher with its Lock-on modification will kill a cacodemon from a long range in 6 rockets, or 2 locks.

Attacks

Attack Too Young To Die Hurt Me Plenty Ultra Violence Nightmare
Melee Bite 33.5 66.5 116.5 200
Ranged Spew 17.5 34.5 60 105

References

http://www.burningconcept.com/DOOM/doom-bestiary.html