Difference between revisions of "Cacodemon (Doom Eternal)"

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{{monster versions|disambig={{thisisabout|monster|doom5}}|doom1=Cacodemon|doom3=Cacodemon (Doom 3)|doom4=Cacodemon (Doom 2016)}}
 
{{monster versions|disambig={{thisisabout|monster|doom5}}|doom1=Cacodemon|doom3=Cacodemon (Doom 3)|doom4=Cacodemon (Doom 2016)}}
The '''cacodemon''' returns as a [[monster]] in [[Doom Eternal]], retaining its appearance from [[Doom (2016)]]. More aggressive than the previous version, it is now capable of shooting a consecutive sequence of projectiles. Also, the monster's blood was changed to blue in color. Aside from these differences, it is currently presumed that it will have statistics and behaviors similar to those from the previous game, but further information from [[id Software]] is needed.
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[[File:Doom-eternal-cacodemons.png|thumb|300px|right|A pair of cacodemons engage the [[Doom Slayer]].]]
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The '''cacodemon''' returns as a [[monster]] in [[Doom Eternal]], largely retaining its appearance from [[Doom (2016)]]. It is slightly redder, its horns and teeth are grey as opposed to yellow, and now has a pupil in its eye, making its appearance closer to the classic games' incarnation. Its blood has changed to blue in colour, a detail taken from the original [[sprite]].
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==Tactical analysis==
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More aggressive than the previous version, it is now capable of shooting a rapid sequence of projectiles consecutively, and its bite is accompanied by a lunging motion which extends the range of the attack significantly. This makes them quite a threat when they get close.
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There are two ways to quickly deal with cacodemons. The first is to fire a grenade from the [[Grenade launcher (Doom Eternal)|grenade launcher]] or a sticky bomb from the [[Combat shotgun (Doom Eternal)|combat shotgun]] into the cacodemon's mouth when it opens. It will swallow the bomb with a cartoonish gulping noise, causing the cacodemon to suffer an internal explosion which dramatically inflates its stomach, in a fashion reminiscent of the dodongo from ''{{wp|The Legend of Zelda}}''. When this happens, it will be instantly staggered, allowing for an easy [[glory kill]].
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The second method is to use the [[ballista]] with the arbalest mod against it. A fully charged bolt stuck onto a cacodemon will kill it instantly once the bolt explodes. Even without the mod, the ballista's bonus damage against flying monsters makes it an effective counter to the cacodemon.
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If the player has the increased damage suit upgrade for the freezebomb, then it is possible to freeze the cacodemon, use the meathook on it, bash it with the [[blood punch]], shoot it with the super shotgun, and then dash back to where the player started. It is also possible to use the [[ballista]] to get even higher jumps in the game, making it easier to reach cacodemons.
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==Glory kills==
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* The Slayer grabs the cacodemon's eye with his left hand and its upper lip with his right hand. He then rips the eye out of the demon's socket.
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* The Slayer punches the cacodemon to the right, stabs the eye and kicks the demon away with his right foot, forcing the eye to rip out and causing the demon to spin.
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* The Slayer climbs behind the cacodemon, stabs its eye out and throws it away to the side.
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==Lore==
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Consistent with the prior game in the series, the cacodemon's awareness and cognition are stated to be limited to its hunger, and it is therefore likely to appear anywhere it can find food. Cacodemons are native to the Sloughlands, a part of the murky depths of Hell. Cycloptic [[titan]]s which once lurked in the same areas of Hell in ancient times were speculated to be ancestors of the cacodemons by the erudite among the [[Night Sentinels]].
  
 
==Trivia==
 
==Trivia==
* It is possible to fire a grenade into the cacodemon's mouth while it is open. This will result in it suffering a cartoonish internal explosion which dramatically inflates its stomach in a fashion reminiscent of the dodongo from ''{{wp|The Legend of Zelda}}''.
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* The idea of cacodemons being descended from titans might be a nod to their origin in ''{{wp|Dungeons & Dragons}}'' as the much larger and more full-bodied astral dreadnought.
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* Unlike most enemies, the cacodemon's [[Codex]] entry is not unlocked after killing it; it is instead received after passing through the first destroyed building in the [[Hell on Earth (Doom Eternal)|Hell on Earth]] level, shortly after one drifts overhead.
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==Gallery==
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<gallery mode="nolines" widths="250px" heights="141px">
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viewercacodemon1.jpg|As seen in the collectible viewer.
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viewercacodemon2.jpg|Side view.
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viewercacodemon3.jpg|Rear view.
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toy_cacodemon.jpg|The Cacodemon's collectible toy.
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</gallery>
  
 
{{Doom Eternal monsters}}
 
{{Doom Eternal monsters}}
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[[Category:Cacodemons]]

Latest revision as of 09:13, 13 January 2024

This article is about the monster in Doom Eternal. For other games, see:
A pair of cacodemons engage the Doom Slayer.

The cacodemon returns as a monster in Doom Eternal, largely retaining its appearance from Doom (2016). It is slightly redder, its horns and teeth are grey as opposed to yellow, and now has a pupil in its eye, making its appearance closer to the classic games' incarnation. Its blood has changed to blue in colour, a detail taken from the original sprite.

Tactical analysis[edit]

More aggressive than the previous version, it is now capable of shooting a rapid sequence of projectiles consecutively, and its bite is accompanied by a lunging motion which extends the range of the attack significantly. This makes them quite a threat when they get close.

There are two ways to quickly deal with cacodemons. The first is to fire a grenade from the grenade launcher or a sticky bomb from the combat shotgun into the cacodemon's mouth when it opens. It will swallow the bomb with a cartoonish gulping noise, causing the cacodemon to suffer an internal explosion which dramatically inflates its stomach, in a fashion reminiscent of the dodongo from The Legend of Zelda. When this happens, it will be instantly staggered, allowing for an easy glory kill.

The second method is to use the ballista with the arbalest mod against it. A fully charged bolt stuck onto a cacodemon will kill it instantly once the bolt explodes. Even without the mod, the ballista's bonus damage against flying monsters makes it an effective counter to the cacodemon.

If the player has the increased damage suit upgrade for the freezebomb, then it is possible to freeze the cacodemon, use the meathook on it, bash it with the blood punch, shoot it with the super shotgun, and then dash back to where the player started. It is also possible to use the ballista to get even higher jumps in the game, making it easier to reach cacodemons.

Glory kills[edit]

  • The Slayer grabs the cacodemon's eye with his left hand and its upper lip with his right hand. He then rips the eye out of the demon's socket.
  • The Slayer punches the cacodemon to the right, stabs the eye and kicks the demon away with his right foot, forcing the eye to rip out and causing the demon to spin.
  • The Slayer climbs behind the cacodemon, stabs its eye out and throws it away to the side.

Lore[edit]

Consistent with the prior game in the series, the cacodemon's awareness and cognition are stated to be limited to its hunger, and it is therefore likely to appear anywhere it can find food. Cacodemons are native to the Sloughlands, a part of the murky depths of Hell. Cycloptic titans which once lurked in the same areas of Hell in ancient times were speculated to be ancestors of the cacodemons by the erudite among the Night Sentinels.

Trivia[edit]

  • The idea of cacodemons being descended from titans might be a nod to their origin in Dungeons & Dragons as the much larger and more full-bodied astral dreadnought.
  • Unlike most enemies, the cacodemon's Codex entry is not unlocked after killing it; it is instead received after passing through the first destroyed building in the Hell on Earth level, shortly after one drifts overhead.

Gallery[edit]