Camera texture


Revision as of 00:58, 19 July 2010 by Janizdreg (talk | contribs) (Source ports with cameras: derivative -> derivatives)

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A camera texture is an advanced feature offered by some source ports in which the view from a specific camera is projected on a surface, be it a wall or a ceiling.

Camera textures can be quite resource-intensive, especially if multiple ones are involved, or if there is some recursion going on.

Source ports with cameras[edit]