Difference between revisions of "Capture the Flag"

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(The CTF Standard)
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== The CTF Standard ==
 
== The CTF Standard ==
  
The modern CTF Standard is, at this point, an informal agreement by ZDaemon and Skulltag to have CTF maps which are compatable with each other.  It started as a converstaion between [[Alex "AlexMax" Mayfield]] and [[Brad "Carnevil" Carney]], with a proposal by Carnevil to make CTF maps easier to make for Skulltag, seeing the explosion of popularity of CTF mapping in ZDaemon.  From there, AlexMax convinced both Carnevil and the administration of ZDaemon to both impliment what is now known as the CTF Standard.
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The modern CTF Standard is, at this point, an informal agreement between [[ZDaemon]] and [[Skulltag]] which allows CTF maps that are compatible with each other.  It started as the result of a conversation between [[Alex "AlexMax" Mayfield]] and [[Brad "Carnevil" Carney]], with a proposal by Carnevil to make CTF maps easier to make for Skulltag, seeing the explosion of popularity of CTF mapping in ZDaemon.  From there, AlexMax convinced both Carnevil and the administration of ZDaemon to both implement what is now known as the CTF Standard.
  
The CTF Standard consists of an agreed-upon list of ThingID's for player starts and flags to use.  They are as follows:
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The CTF Standard consists of a list of agreed-upon [[thing]] IDs for player starts and flags to use.  These are as follows:
  
*ThingID 5080: Blue Start
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* Thing ID 5080: Blue Start
*ThingID 5081: Red Start
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* Thing ID 5081: Red Start
*ThingID 5130: Blue Flag
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* Thing ID 5130: Blue Flag
*ThingID 5131: Red Flag
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* Thing ID 5131: Red Flag
  
All a mapper has to do is ensure these things in their map, and their map is guarenteed to run on both ZDaemon and Skulltag.  However, due to a bug in Skulltag, if it finds a Player 1 or Deathmatch start anywhere in the map, it will fail to work.  Carnevil has stated that this behavior is considered a bug and will be ironed out in a future version.  However, as of ZDaemon 1.08 and Skulltag 0.96f, the CTF standard has been implimented in both source ports.
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A mapper creating a CTF map must ensure these things are found in the map, and their map will work in both ZDaemon and Skulltag.  However, due to a bug in Skulltag, if a Player 1 or Deathmatch start is present anywhere in the map, the level will not work properly.  Carnevil has stated that this behavior is considered a bug and will be fixed in a future version.  As of ZDaemon 1.08 and Skulltag 0.96f, the CTF standard has been implemented in both source ports.

Revision as of 18:37, 15 May 2006

Gameplay

Capture the Flag is the name of a game played with two teams, each with one flag.

Source Port Adaptation

DoomCTF

Doombot CTF

Skulltag CTF

ZDaemon CTF

The CTF Standard

The modern CTF Standard is, at this point, an informal agreement between ZDaemon and Skulltag which allows CTF maps that are compatible with each other. It started as the result of a conversation between Alex "AlexMax" Mayfield and Brad "Carnevil" Carney, with a proposal by Carnevil to make CTF maps easier to make for Skulltag, seeing the explosion of popularity of CTF mapping in ZDaemon. From there, AlexMax convinced both Carnevil and the administration of ZDaemon to both implement what is now known as the CTF Standard.

The CTF Standard consists of a list of agreed-upon thing IDs for player starts and flags to use. These are as follows:

  • Thing ID 5080: Blue Start
  • Thing ID 5081: Red Start
  • Thing ID 5130: Blue Flag
  • Thing ID 5131: Red Flag

A mapper creating a CTF map must ensure these things are found in the map, and their map will work in both ZDaemon and Skulltag. However, due to a bug in Skulltag, if a Player 1 or Deathmatch start is present anywhere in the map, the level will not work properly. Carnevil has stated that this behavior is considered a bug and will be fixed in a future version. As of ZDaemon 1.08 and Skulltag 0.96f, the CTF standard has been implemented in both source ports.