Difference between revisions of "Capture the Flag"

From DoomWiki.org

[unchecked revision][unchecked revision]
m (removed merge-tag)
(The CTF Standard)
(Tags: Mobile edit, Mobile web edit)
(16 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
'''Capture the Flag''' is the name of a game played with two teams, each with one flag.  Each team's goal is to take the other team's flag and bring it back to their own flag, scoring a point and returning both flags to their original positions.  However, if you bring your opponent's flag back to your flag and your flag is missing, your flag must be returned in order to score.  You drop a flag when killed, and when picked up, dropped flags return immediately to their appropriate flag stand.
 
'''Capture the Flag''' is the name of a game played with two teams, each with one flag.  Each team's goal is to take the other team's flag and bring it back to their own flag, scoring a point and returning both flags to their original positions.  However, if you bring your opponent's flag back to your flag and your flag is missing, your flag must be returned in order to score.  You drop a flag when killed, and when picked up, dropped flags return immediately to their appropriate flag stand.
  
== Source Port Adaptation ==
+
== Source port adaptation ==
 +
{{stub}}
 +
=== CTFDoom CTF ===
  
=== DoomCTF ===
+
=== Doombot CTF ===
  
=== Doombot CTF ===
+
=== Zandronum CTF ===
 +
In addition to the community standard, Zandronum also support CTF with three or four teams: Blue, Red, Green, and Gold. It also supports a variant in which there is only one "neutral" flag that needs to be captured by the opposing sides, instead of having each team protecting its own flag while trying to seize the flag of their enemies.
  
=== Skulltag CTF ===
+
The editor number of the player start points for the green team is 5083, and 5084 for the gold team (5082 is not used). The spot for the neutral flag in one-flag mode has a number of 5132, while the green and gold teams have 5133 and 5134 respectively.
  
 +
These values, as well as the names and colors of the teams, can be changed with a custom [[zdoom:TEAMINFO|TEAMINFO]] lump.
 +
*{{zanwiki|page=Game Modes#Capture the Flag}}
 
=== ZDaemon CTF ===
 
=== ZDaemon CTF ===
 +
ZDaemon also supports up to four teams in CTF, which are given the colors Blue, Red, Green, and White.
 +
 +
=== Odamex CTF ===
 +
*{{odawiki|page=How to play#Capture the Flag}}
 +
 +
=== Sonic Robo Blast 2 ===
 +
*{{srb2wiki}}
 +
 +
=== Strife: Veteran Edition ===
 +
:''Main article: [[Capture the Chalice]]''
 +
The [[Strife: Veteran Edition]] re-release implemented the originally planned but uncompleted Capture the Flag multiplayer mode, using items based on the [[offering chalice]] instead of a flag.
  
 
== The CTF Standard ==
 
== The CTF Standard ==
  
The modern CTF Standard is, at this point, an informal agreement between [[ZDaemon]] and [[Skulltag]] which allows CTF maps that are compatible with each other.  It started as the result of a conversation between [[Alex "AlexMax" Mayfield]] and [[Brad "Carnevil" Carney]], with a proposal by Carnevil to make CTF maps easier to make for Skulltag, seeing the explosion of popularity of CTF mapping in ZDaemon.  From there, AlexMax convinced both Carnevil and the administration of ZDaemon to both implement what is now known as the CTF Standard.
+
The modern CTF Standard is an informal agreement between various port authors that consists of a list of agreed-upon [[thing]] IDs for player starts and flags to use.  It started as the result of a conversation between [[Alex "AlexMax" Mayfield]] and [[Brad "Carnevil" Carney]], with a proposal by Carnevil to make CTF maps easier to make for [[Skulltag]], seeing the explosion of popularity of CTF mapping in [[ZDaemon]].  From there, AlexMax convinced both Carnevil and the administration of ZDaemon to both implement what is now known as the CTF Standard.  Since then it has been adopted by [[Odamex]]. [[Eternity Engine|Eternity]] plans to implement it in the future.
  
The CTF Standard consists of a list of agreed-upon [[thing]] IDs for player starts and flags to use.  These are as follows:
+
The standard thus far defines the following thing IDs:
  
 
* Thing ID 5080: Blue Start
 
* Thing ID 5080: Blue Start
 
* Thing ID 5081: Red Start
 
* Thing ID 5081: Red Start
 +
* Thing ID 5083: Green Start
 +
* Thing ID 5084: Gold Start
 
* Thing ID 5130: Blue Flag
 
* Thing ID 5130: Blue Flag
 
* Thing ID 5131: Red Flag
 
* Thing ID 5131: Red Flag
 +
* Thing ID 5132: White Flag for one flag CTF
 +
* Thing ID 5133: Green Flag
 +
* Thing ID 5134: Gold Flag
  
A mapper creating a CTF map must ensure these things are found in the map, and their map will work in both ZDaemon and Skulltag.  However, due to a bug in Skulltag, if a Player 1 or Deathmatch start is present anywhere in the map, the level will not work properly.  Carnevil has stated that this behavior is considered a bug and will be fixed in a future version.  As of ZDaemon 1.08 and Skulltag 0.96f, the CTF standard has been implemented in both source ports.
+
When creating a CTF map, ensuring these thing IDs are in place will allow greater exposure of your map to users of all standard-supporting engines (engine-specific effects and level formats notwithstanding).
  
 
[[Category:Multiplayer]]
 
[[Category:Multiplayer]]
 
[[Category:New features]]
 
[[Category:New features]]

Revision as of 01:26, 24 March 2020

Capture the Flag is the name of a game played with two teams, each with one flag. Each team's goal is to take the other team's flag and bring it back to their own flag, scoring a point and returning both flags to their original positions. However, if you bring your opponent's flag back to your flag and your flag is missing, your flag must be returned in order to score. You drop a flag when killed, and when picked up, dropped flags return immediately to their appropriate flag stand.

Source port adaptation

Under construction icon-yellow.svgThis article or section is a stub. Please help the Doom Wiki by adding to it.

CTFDoom CTF

Doombot CTF

Zandronum CTF

In addition to the community standard, Zandronum also support CTF with three or four teams: Blue, Red, Green, and Gold. It also supports a variant in which there is only one "neutral" flag that needs to be captured by the opposing sides, instead of having each team protecting its own flag while trying to seize the flag of their enemies.

The editor number of the player start points for the green team is 5083, and 5084 for the gold team (5082 is not used). The spot for the neutral flag in one-flag mode has a number of 5132, while the green and gold teams have 5133 and 5134 respectively.

These values, as well as the names and colors of the teams, can be changed with a custom TEAMINFO lump.

ZDaemon CTF

ZDaemon also supports up to four teams in CTF, which are given the colors Blue, Red, Green, and White.

Odamex CTF

Sonic Robo Blast 2

Strife: Veteran Edition

Main article: Capture the Chalice

The Strife: Veteran Edition re-release implemented the originally planned but uncompleted Capture the Flag multiplayer mode, using items based on the offering chalice instead of a flag.

The CTF Standard

The modern CTF Standard is an informal agreement between various port authors that consists of a list of agreed-upon thing IDs for player starts and flags to use. It started as the result of a conversation between Alex "AlexMax" Mayfield and Brad "Carnevil" Carney, with a proposal by Carnevil to make CTF maps easier to make for Skulltag, seeing the explosion of popularity of CTF mapping in ZDaemon. From there, AlexMax convinced both Carnevil and the administration of ZDaemon to both implement what is now known as the CTF Standard. Since then it has been adopted by Odamex. Eternity plans to implement it in the future.

The standard thus far defines the following thing IDs:

  • Thing ID 5080: Blue Start
  • Thing ID 5081: Red Start
  • Thing ID 5083: Green Start
  • Thing ID 5084: Gold Start
  • Thing ID 5130: Blue Flag
  • Thing ID 5131: Red Flag
  • Thing ID 5132: White Flag for one flag CTF
  • Thing ID 5133: Green Flag
  • Thing ID 5134: Gold Flag

When creating a CTF map, ensuring these thing IDs are in place will allow greater exposure of your map to users of all standard-supporting engines (engine-specific effects and level formats notwithstanding).