Difference between revisions of "Carcass"
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[[File:Carcass firing arc.jpeg |thumb|right|300px|A carcass firing an arc of energy.]] | [[File:Carcass firing arc.jpeg |thumb|right|300px|A carcass firing an arc of energy.]] | ||
− | The '''carcass''' is a new [[monster]] introduced in [[Doom Eternal]]. It appears to be the upper torso of a zombified human fused with a robotic chassis with three insectile-like legs and a blaster fused into its right arm. This blaster can fire ring-shaped lasers or create a wall-like force field to protect itself or other monsters at cost of mobility. The force field is heavily resistant to rockets, but like that of the [[Zombieman (Doom Eternal)|zombieman]], it is easily destroyed by the plasma rifle. The carcass appears to summon its energy shield most often in front of demons in the stagger state, to prevent the [[Doom Slayer]] from being able to easily [[glory kill]] them. | + | The '''carcass''' is a new cyborg [[monster]] introduced in [[Doom Eternal]]. It appears to be the upper torso of a zombified human fused with a robotic chassis with three insectile-like legs and a blaster fused into its right arm. This blaster can fire ring-shaped lasers or create a wall-like force field to protect itself or other monsters at cost of mobility. The force field is heavily resistant to rockets, but like that of the [[Zombieman (Doom Eternal)|zombieman]], it is easily destroyed by the plasma rifle. The carcass appears to summon its energy shield most often in front of demons in the stagger state, to prevent the [[Doom Slayer]] from being able to easily [[glory kill]] them. |
In an ''IGN First'' weapon mod demo, several shots of the codex were revealed, one of them stating that the carcass is a product of cultist experiments. | In an ''IGN First'' weapon mod demo, several shots of the codex were revealed, one of them stating that the carcass is a product of cultist experiments. | ||
Revision as of 03:35, 29 February 2020
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The carcass is a new cyborg monster introduced in Doom Eternal. It appears to be the upper torso of a zombified human fused with a robotic chassis with three insectile-like legs and a blaster fused into its right arm. This blaster can fire ring-shaped lasers or create a wall-like force field to protect itself or other monsters at cost of mobility. The force field is heavily resistant to rockets, but like that of the zombieman, it is easily destroyed by the plasma rifle. The carcass appears to summon its energy shield most often in front of demons in the stagger state, to prevent the Doom Slayer from being able to easily glory kill them. In an IGN First weapon mod demo, several shots of the codex were revealed, one of them stating that the carcass is a product of cultist experiments.
Contents
Gallery
Pre-release
The carcass was first observed in footage released in March 2019 for the Google Stadia reveal.[1]
Trivia
The force field created by the monster is similar to the shield wall from Doom (2016)'s multiplayer mode.
References
- ↑ Stratton, Marty (19 March 2019). "Google GDC 2019 Gaming Announcement." YouTube. Retrieved 19 March 2019.
Monsters from Doom Eternal | ||
---|---|---|
Fodder: | Gargoyle • Imp • Lost soul • Maykr drone • Mecha zombie • Soldier (Blaster) • Soldier (Shield) • Zombies | |
Heavy: | Arachnotron • Cacodemon • Carcass • Cyber-mancubus • Dread knight • Hell knight • Mancubus • Pain elemental • Pinky • Prowler • Revenant • Spectre • Whiplash | |
Super Heavy: | Arch-vile • Baron of Hell • Doom hunter • Marauder • Tyrant | |
Ambient: | Buff totem • Cueball • Tentacle | |
Bosses: | Gladiator • Icon of Sin • Khan Maykr | |
Mechanics: | Empowered demon • Gore nest • Kalibas | |
Expansion - The Ancient Gods, Part One | Expansion - The Ancient Gods, Part Two | |
Fodder: | Screecher • Stone imp • Riot soldier | |
Heavy: | Blood Maykr • Whiplash spectre | Cursed prowler |
Super Heavy: | Armored baron | |
Ambient: | Spirit • Turret | Demonic trooper |
Bosses: | Samur Maykr • Trial of Maligog | The Dark Lord |