Castle1

From DoomWiki.org

Revision as of 18:59, 29 May 2022 by Getsu Fune (talk | contribs) (Secrets)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Castle1
The starting areaThe starting area
Author James Legg
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Castle1 (or JAL_CAS1.WAD) is single-level PWAD for Doom, designed by James Legg and released in May 1994. The map is themed around a small dungeon. Despite the title of the WAD file, claiming this map to be set in a castle, it does not prominently feature characteristics found in an actual castle map.

Walkthrough[edit]

Map of Castle1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the big room on the west side, open the east wall between the passages to get a megaarmor. (sector 8)
  2. At the exit door, open the north wall to get a green armor. (sector 32)
  3. In a room on the east side, open the west wall near a head on a stick to get a rocket launcher. (sector 39)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 1:09.74 Revved 2018-04-30 jal_cas1-109.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing south. (thing 63)
  2. facing south. (thing 64)
  3. facing south. (thing 65)
  4. facing south. (thing 66)
  5. facing south. (thing 67)
  6. facing south. (thing 68)

Statistics[edit]

Map data[edit]

Things 69
Vertices 267*
Linedefs 287
Sidedefs 400
Sectors 61
* The vertex count without the effect of node building is 242.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]