Castle map

From DoomWiki.org

Revision as of 09:15, 27 April 2022 by Xymph (talk | contribs) (Notable maps: add Darkdome (how could you forget this one?))

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

ACastle2, an early castle map from 1994.

A Castle map is a style of thematic mapping centered around the creation of castle or fortress-like areas, presenting a mostly medieval outlook with tight progression and gothic aesthetics. It is a semi-realistic design that makes use of medieval-looking textures, such as marble or stone, and puts focus on the structural design of the level.

Due to the original visual style of the game, designing levels with castle-like structures has often been a natural progression for designers. This can also be attributed to the inspiration born from the game's origins in fantasy roots and tabletop role-playing games.

Early maps created in this style tended to follow a fairly common trend, usually copying dungeon map designs from games like Dungeons & Dragons. It was common for maps to be square or circular in design, with a large castle in the central area, surrounded by open areas. Nowadays, maps designed with castle aesthetics tend to have a greater complexity and design that combines different tropes.

Inferno and Thy Flesh Consumed have some of the earliest examples of castle-like environments.

Designs found in Castle maps[edit]

  • Towers
  • Stone structures
  • Porches
  • Arches
  • Columns
  • Graveyards
  • Cellars
  • Dungeons
  • Gates
  • Mottes
  • Moats
  • Halls
  • Walls

Notable maps[edit]

Gallery[edit]