Difference between revisions of "Castle of the Renegades"
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− | {{map|slot=E2M1|nocat= | + | {{wad |
− | {{level stub}}'''Castle of the Renegades''' is a level created by Scott F. Crank in November 1994, then ported and adapted to [[Doom II]] in February 1995. It uses for soundtrack {{wp|Jean Michel Jarre}}'s "Industrial Revolution" song, transcribed to MIDI by Brian Havis. | + | |author=Scott Crank |
+ | |type=l | ||
+ | |iwad=Doom | ||
+ | |year=1994 | ||
+ | |link={{ig|id=1244}} | ||
+ | }} | ||
+ | {{map|slot=E2M1|nocat=true}}{{map|slot=MAP01|nocat=true}} | ||
+ | {{level stub}} | ||
+ | '''Castle of the Renegades''' is a [[Doom]] level created by Scott F. Crank in November 1994, then ported and adapted to [[Doom II]] in February 1995. It uses for soundtrack {{wp|Jean Michel Jarre}}'s "Industrial Revolution" song, transcribed to MIDI by Brian Havis. | ||
+ | == Walkthrough == | ||
+ | [[File:Castle of the Renegades E2M1.png|thumb|300x300px|Map of Castle of the Renegades (Doom)]] | ||
+ | [[File:Castle of the Renegades MAP01.png|thumb|300x300px|Map of Castle of the Renegades (Doom II)]] | ||
+ | {{Map spots}} | ||
===Essentials=== | ===Essentials=== | ||
Line 8: | Line 20: | ||
===Secrets=== | ===Secrets=== | ||
− | # ('''sector 188''') | + | The secret sectors are the same in both versions. |
− | # ('''sector 459''') | + | # Once you open the door just past the prison area, enter the room just to the left of that area and open the northern wall instead of the door. Follow the steps to a [[backpack]]. ('''sector 188''') |
− | # ('''sector 541''') | + | # In the plus-shaped courtyard, step into the [[blood]] pools to access the outer staircases, then head south and westward all the way until you reach the [[cacodemon]] ([[pain elemental]] in the Doom II version) cage. Open the next marble face to find two [[medikit]]s and two [[box of shotgun shells|boxes of shotgun shells]]. ('''sector 459''') |
+ | # At the area with the [[damaging floor|lava pool]], walk along the ledge going southwest and a door should open. Run back the way you came, going up the steps to a new opening you will see to your right. Take this passage until you see a [[zombieman]] coming out from the wall. Go through that wall to discover a [[teleporter]], which leads to a [[megaarmor]] on the outside of the castle. ('''sector 541''') | ||
===Bugs=== | ===Bugs=== | ||
Line 17: | Line 30: | ||
== Areas / screenshots == | == Areas / screenshots == | ||
− | + | <gallery mode=nolines widths=160px> | |
− | <gallery> | + | | |
− | |||
</gallery> | </gallery> | ||
Line 27: | Line 39: | ||
== Deathmatch == | == Deathmatch == | ||
+ | |||
+ | ===Player spawns=== | ||
+ | This level contains four spawn points: | ||
+ | # facing south. ('''thing 257''' in Doom version, '''thing 251''' in Doom II version) | ||
+ | # facing north. ('''thing 260''', '''254''') | ||
+ | # facing west. ('''thing 261''', '''255''') | ||
+ | # facing east. ('''thing 268''', '''262''') | ||
== Statistics == | == Statistics == | ||
===Map data=== | ===Map data=== | ||
− | {{ | + | {{col-begin}} |
− | things=| | + | {{col-2}} |
− | vertexes=| | + | ==== Doom version ==== |
− | linedefs=| | + | {{mapdata| |
− | sidedefs=| | + | things=423| |
− | sectors= | + | vertexes=3180| |
− | }} | + | linedefs=3299| |
+ | sidedefs=4815| | ||
+ | sectors=724| | ||
+ | vertexbefore=2481}} | ||
+ | {{col-2}} | ||
+ | ==== Doom II version ==== | ||
+ | {{mapdata| | ||
+ | things=423| | ||
+ | vertexes=3178| | ||
+ | linedefs=3310| | ||
+ | sidedefs=4840| | ||
+ | sectors=725| | ||
+ | vertexbefore=2493}} | ||
+ | {{col-end}} | ||
===Things=== | ===Things=== | ||
− | + | This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]: | |
− | This level contains the following numbers of | ||
{{col-begin}} | {{col-begin}} | ||
{{col-2}} | {{col-2}} | ||
==== Doom version ==== | ==== Doom version ==== | ||
− | {{ | + | {| {{prettytable|style=text-align: center;}} |
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||57||74||74 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||27||29||34 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||46||65||72 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost soul]]||12||12||15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||7||7||9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||2||3||4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||3||5||7 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||colspan="3"|9 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||colspan="3"|19 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor bonus]]||colspan="3"|12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Health bonus]]||colspan="3"|14 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supercharge]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Light amplification visor]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Partial invisibility]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue skull key||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red skull key||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow skull key||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|4 | ||
+ | |} | ||
{{col-2}} | {{col-2}} | ||
==== Doom II version ==== | ==== Doom II version ==== | ||
− | {{ | + | {| {{prettytable|style=text-align: center;}} |
+ | !colspan="4"|Single-player | ||
+ | |- | ||
+ | ![[Monster|Monsters]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Zombieman]]||56||73||73 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun guy]]||24||26||31 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Heavy weapon dude]]||6||7||8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Imp]]||44||62||68 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Lost soul]]||12||12||15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Demon]]||9||2||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Revenant]]||0||2||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Cacodemon]]||0||1||2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Pain elemental]]||colspan="3"|2 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Baron of Hell]]||colspan="3"|3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Mancubus]]||0||3||3 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Arch-vile]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Weapon|Weapons]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Shotgun]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Super shotgun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Chaingun]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Plasma gun]]||colspan="3"|1 | ||
+ | |- | ||
+ | ![[Ammo|Ammunition]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of bullets]]||colspan="3"|11 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|15 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Rocket]]||colspan="3"|10 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Box of rockets]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell (Doom)|Energy cell]]||colspan="3"|8 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Stimpack]]||colspan="3"|17 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Medikit]]||colspan="3"|4 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Megaarmor]]||colspan="3"|1 | ||
+ | |- | ||
+ | !Items!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Armor bonus]]||colspan="3"|12 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Health bonus]]||colspan="3"|14 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Supercharge]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Backpack]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Light amplification visor]]||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Partial invisibility]]||colspan="3"|2 | ||
+ | |- | ||
+ | ![[Key|Keys]]!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|Blue skull key||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Red skull key||colspan="3"|1 | ||
+ | |- | ||
+ | |style="text-align: left;"|Yellow skull key||colspan="3"|1 | ||
+ | |- | ||
+ | !Miscellaneous!!1-2!!3!!4-5 | ||
+ | |- | ||
+ | |style="text-align: left;"|[[Teleporter|Teleport landing]]||colspan="3"|4 | ||
+ | |} | ||
{{col-end}} | {{col-end}} | ||
Line 59: | Line 260: | ||
== See also == | == See also == | ||
− | + | * | |
− | * | ||
== Sources == | == Sources == | ||
− | + | * | |
− | * | ||
== External links == | == External links == | ||
+ | * {{idgames|id=1244|Castle of the Renegades (Doom version)}} | ||
+ | * {{idgames|id=1437|Castle of the Renegades (Doom II version)}} | ||
+ | * {{dsda|id=268|title=Castle of the Renegades (Doom version)}} | ||
+ | * {{dsda|id=1089|title=Castle of the Renegades (Doom II version)}} | ||
− | + | [[Category:Doom II WADs]] | |
− | + | [[Category:1995 WADs]] | |
− | + | [[Category:Levels with extra equipment in co-op]] | |
− | [[Category: | ||
− | |||
− | [[Category: | ||
− | |||
− |
Revision as of 16:39, 28 May 2019
Castle of the Renegades | |
---|---|
Add a screenshot and caption | |
Author | Scott Crank |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This level occupies the map slot E2M1. For other maps which occupy this slot, see Category:E2M1.
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Castle of the Renegades is a Doom level created by Scott F. Crank in November 1994, then ported and adapted to Doom II in February 1995. It uses for soundtrack Jean Michel Jarre's "Industrial Revolution" song, transcribed to MIDI by Brian Havis.
Contents
Walkthrough
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
The secret sectors are the same in both versions.
- Once you open the door just past the prison area, enter the room just to the left of that area and open the northern wall instead of the door. Follow the steps to a backpack. (sector 188)
- In the plus-shaped courtyard, step into the blood pools to access the outer staircases, then head south and westward all the way until you reach the cacodemon (pain elemental in the Doom II version) cage. Open the next marble face to find two medikits and two boxes of shotgun shells. (sector 459)
- At the area with the lava pool, walk along the ledge going southwest and a door should open. Run back the way you came, going up the steps to a new opening you will see to your right. Take this passage until you see a zombieman coming out from the wall. Go through that wall to discover a teleporter, which leads to a megaarmor on the outside of the castle. (sector 541)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Deathmatch
Player spawns
This level contains four spawn points:
- facing south. (thing 257 in Doom version, thing 251 in Doom II version)
- facing north. (thing 260, 254)
- facing west. (thing 261, 255)
- facing east. (thing 268, 262)
Statistics
Map data
Doom version
|
Doom II version
|
Things
This level contains the following numbers of things per skill level: