Castle to Hell

Castle to Hell
The starting areaThe starting area
Author Richard Dignall
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M1. For other maps which occupy this slot, see Category:E1M1.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Castle to Hell is a single-level PWAD for Doom, designed by Richard Dignall and released in November 1994.

This level appears on Maximum Doom as HELLCAS2.WAD.

Contents

WalkthroughEdit

Map of Castle to Hell
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

EssentialsEdit

Other points of interestEdit

SecretsEdit

  1. Open the first two doors and open the wall directly to the north to find armor bonuses, a green armor, shotgun shells, a box of shotgun shells, and a medikit. (sector 9)
  2. In the same big room, open the west door, then open the southwest wall with slime to find a hidden hall. You can head up to get an armor bonus, a chaingun, and a box of ammo, or south to get a box of ammo, shotgun shells, a stimpack, and a medikit. (sector 85)
  3. Get the blue key, then return to the room to the north to get a BFG9000 and an energy cell pack. (sector 177)
  4. After entering Secret #3, go back to where the blue key was and use the switch. Return to the north room and head into the southwest alcove. Go on the south floor and it will rise, leading to armor bonuses and a soul sphere. (sector 178)

BugsEdit

Demo filesEdit

Areas / screenshotsEdit

SpeedrunningEdit

Routes and tricksEdit

Current recordsEdit

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:54.91 Revved 2018-05-12 hellcast-354.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 5, 2022.

DeathmatchEdit

Player spawnsEdit

This level contains four spawn points:

  1. facing west. (thing 296)
  2. facing west. (thing 297)
  3. facing west. (thing 298)
  4. facing west. (thing 299)

StatisticsEdit

Map dataEdit

Things 311
Vertices 896*
Linedefs 967
Sidedefs 1295
Sectors 209
* The vertex count without the effect of node building is 740.

ThingsEdit

This level contains the following numbers of things per skill level:

Technical informationEdit

Inspiration and developmentEdit

TriviaEdit

See alsoEdit

SourcesEdit

External linksEdit