Difference between revisions of "Castlem.wad"

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<!--
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{{wad
 
+
|author=Jon Mandigo
###############################
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|type=l
###############################
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|iwad=Doom
##########  ACHTUNG  ##########
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|year=1994
###############################
+
|screenshot=Castlem.wad.png
###############################
+
|caption=The starting area
 
+
|link={{ig|id=805}}
Please categorize new map articles as follows.
+
}}
  By title: [[Category:Levels by name|Map Name (WAD Name)]] (no ExMy or MAP##).  This is automatic if you use the "name=" parameter with {{map}} (see below).
+
{{map|slot=E1M2|nocat=true}}
  By author: [[Category:Firstname Lastname levels]] once for each credited designer.
+
{{Level stub}}
  By game title *IF* it is a commercial release (see Category:Stock levels).
+
'''Castlem.wad''' is a single-level [[PWAD]] for [[Doom]], designed by Jon Mandigo and released in September 1994. This map is an early example of a [[castle map]], which also tries to be accurate in its design, possessing features common in real life castles, such as: moats, watchtowers, throne rooms, dungeons and a gatehouse.
  If it is a secret level: [[Category:Secret levels]].
 
  If it is missing most of its walkthrough information: {{Level stub}}
 
Additionally, the {{map}} template below will automatically categorize it by slot (see Category:Levels by slot).  For single-level PWADs, add the parameter "nocat=true" to avoid this (otherwise Category:MAP01 would be swamped).  It will also automatically categorize the article by name, sorting it as if the specified slot was missing (see Category:Levels by name).  If the level title starts with "A" or "The", for proper sorting, add the parameter "name=X" where "X" is the name of the level without "A" or "The" at the beginning.
 
 
 
-->
 
{{NavboxTemplateGoesHere 00-99}}
 
{{map|slot=|nocat=false}}
 
{{level stub}}
 
''' ''' is the  map of [[ ]]. It was designed by [[ ]] and uses the [[Adding custom music|music]] track " ". The [[par time]] is .
 
  
 
== Walkthrough ==
 
== Walkthrough ==
[[File: |thumb|300x300px|Map of **]]
+
[[File:Castlem.wad map.png|thumb|300x300px|Map of Castlem.wad]]
 
{{Map spots}}
 
{{Map spots}}
  
Line 30: Line 21:
  
 
===Secrets===
 
===Secrets===
# ('''sector 0000''')
+
# In the southwest room, take the east passage and head all the way to the southeast area. The rocky area counts as a secret and can be raised by pressing the southeast wall. ('''sector 20''')
 +
# Press the wall in Secret #1 to get to a [[plasma gun]]. Press on the south wall to find steps leading to [[energy cell pack]]s. ('''sector 21''')
 +
# Enter the throne room of the castle and get on the throne. This opens a [[soul sphere]] behind the throne. ('''sector 39''')
 +
# In the southwest room of the castle, take the southeast steps and open the south wall to get a [[chainsaw]]. ('''sector 195''')
 +
# At the outside walls, head to the north end and use the slimy wall to access the outer hall. ('''sector 240''')
 +
# In the room with the [[chaingun]], get the chaingun to open six compartments. Enter the northeast compartment and open the east wall, which leads to a [[stimpack]], a [[computer area map]], and a [[backpack]]. ('''sector 246''')
 +
# Open a wall west of the red [[key]] to find a corridor with a stimpack. You can also access this secret by going to the halls north or south of the throne room and opening the east wall there. ('''sector 253''')
 +
# In the outermost hall at the south end, head east and take a lift down to two stimpacks. ('''sector 311''')
 +
# Head southeast of the northeast steps and open the first door. Head west and two compartments open. Enter the west one and open the south wall to get this secret. ('''sector 322''')
 +
# In the entrance room, open the northwest wall and take the lift to access the outer hall there. ('''sector 325''')
 +
# In the entrance room, open the southwest wall and take the lift to access the outer hall there. ('''sector 328''')
 +
# In the southwest room, take the east passage and head north at the first fork. Drop into the pit and head east and north, then open the west wall to get [[box of rockets|boxes of rockets]], a [[rocket launcher]], a [[megaarmor]], and a [[medikit]]. ('''sector 330''')
 +
# In the south hallway, enter the light hall that has three [[shotgun guy]]s. Open the wooden wall to the north and head east, then open the north wall there for this secret. ('''sector 336''')
  
 
===Bugs===
 
===Bugs===
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== Areas / screenshots ==
 
== Areas / screenshots ==
 
<gallery mode=nolines widths=160px>
 
<gallery mode=nolines widths=160px>
|  
+
Castlem.wad 1.png|The moat
 +
Castlem.wad 2.png|Inside the gatehouse
 +
Castlem.wad 3.png|The dungeon
 +
Castlem.wad 4.png|The throne room
 +
Castlem.wad 5.png|The red key area
 +
Castlem.wad 6.png|The yellow key hallway
 +
Castlem.wad 7.png|The blue key area
 +
Castlem.wad 8.png|Outside cage
 +
Castlem.wad 9.png|The exit
 
</gallery>
 
</gallery>
  
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|[[NM speed]]|| || || || ||
 
|[[NM speed]]|| || || || ||
 
|-
 
|-
|[[UV max]]|| || || || ||
+
|[[UV max]]||6:06.49||[[Michael Novikov]]||2003-03-30||{{dsda2ftp|castlem/6873/castlem_mn.zip|castlem_mn.zip}}||
 
|-
 
|-
 
|[[NM 100S]]|| || || || ||
 
|[[NM 100S]]|| || || || ||
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|}
 
|}
  
===Miscellaneous demos===
+
''The data was last verified in its entirety on May 4, 2022.''
{| {{prettytable}}
 
! Run !! Time !! Player !! Date !! File !! Notes
 
|-
 
| || || || || ||
 
|}
 
  
 
== Deathmatch ==
 
== Deathmatch ==
  
 
===Player spawns===
 
===Player spawns===
This level contains X spawn points:
+
This level contains four spawn points:
# facing XXX. ('''thing 000''')
+
# facing east. ('''thing 28''')
 +
# facing east. ('''thing 29''')
 +
# facing south-west. ('''thing 30''')
 +
# facing east. ('''thing 31''')
  
 
== Statistics ==
 
== Statistics ==
 
 
===Map data===
 
===Map data===
{{Mapdata}}
+
{{mapdata|
 +
  things=187|
 +
  vertexes=1274|
 +
  linedefs=1450|
 +
  sidedefs=1963|
 +
  sectors=338|
 +
  vertexbefore=1070}}
  
 
===Things===
 
===Things===
This level contains the following numbers of things per [[skill level]]:
+
This level contains the following numbers of [[thing]]s per [[Skill level#Doom and Doom II skill levels|skill level]]:
  
{{Things}}
+
{{col-begin}}
 +
{{col-break|width=33%}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Single-player
 +
|-
 +
![[Monster|Monsters]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Zombieman]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Shotgun guy]]||35||35||37
 +
|-
 +
|style="text-align: left;"|[[Imp]]||46||46||50
 +
|-
 +
|style="text-align: left;"|[[Lost soul]]||0||3||3
 +
|-
 +
|style="text-align: left;"|[[Demon]]||0||2||6
 +
|-
 +
|style="text-align: left;"|[[Spectre]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Cacodemon]]||0||0||1
 +
|-
 +
![[Weapon|Weapons]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Chainsaw]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Shotgun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Chaingun]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Rocket launcher]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Plasma gun]]||colspan="3"|1
 +
|-
 +
![[Ammo|Ammunition]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Box of bullets]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[4 shotgun shells]]||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|[[Box of shotgun shells]]||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|[[Box of rockets]]||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|[[Energy cell pack]]||colspan="3"|2
 +
|-
 +
![[Item#Doom games|Health & Armor]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Stimpack]]||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|[[Medikit]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Armor]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Megaarmor]]||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Supercharge]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Backpack]]||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|[[Computer area map]]||colspan="3"|1
 +
|-
 +
![[Key|Keys]]!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|}
 +
{{col-break}}
 +
{| {{prettytable|style=text-align: center;}}
 +
!colspan="4"|Multiplayer
 +
|-
 +
!Monsters!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Zombieman||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Shotgun guy||35||35||37
 +
|-
 +
|style="text-align: left;"|Imp||46||46||50
 +
|-
 +
|style="text-align: left;"|Lost soul||0||3||3
 +
|-
 +
|style="text-align: left;"|Demon||0||2||6
 +
|-
 +
|style="text-align: left;"|Spectre||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Cacodemon||0||0||1
 +
|-
 +
!Weapons!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Chainsaw||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Shotgun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Chaingun||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Rocket launcher||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Plasma gun||colspan="3"|1
 +
|-
 +
!Ammunition!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Box of bullets||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|4 shotgun shells||colspan="3"|12
 +
|-
 +
|style="text-align: left;"|Box of shotgun shells||colspan="3"|3
 +
|-
 +
|style="text-align: left;"|Box of rockets||colspan="3"|2
 +
|-
 +
|style="text-align: left;"|Energy cell pack||colspan="3"|2
 +
|-
 +
!Health & Armor!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Stimpack||colspan="3"|19
 +
|-
 +
|style="text-align: left;"|Medikit||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Armor||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Megaarmor||colspan="3"|1
 +
|-
 +
!Items!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Supercharge||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Backpack||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Computer area map||colspan="3"|1
 +
|-
 +
!Keys!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|Blue skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Red skull key||colspan="3"|1
 +
|-
 +
|style="text-align: left;"|Yellow skull key||colspan="3"|1
 +
|-
 +
!Miscellaneous!!1-2!!3!!4-5
 +
|-
 +
|style="text-align: left;"|[[Multiplayer#Cooperative|Cooperative start]]||colspan="3"|4
 +
|-
 +
|style="text-align: left;"|[[Deathmatch start]]||colspan="3"|4
 +
|}
 +
{{col-end}}
  
 
== Technical information ==
 
== Technical information ==
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== Trivia ==
 
== Trivia ==
 +
* This level was to be re-used as part of the [[Eternity TC]].
  
 
== See also ==
 
== See also ==
Line 105: Line 267:
  
 
== External links ==
 
== External links ==
*  
+
* {{idgames|id=805}}
 
+
* {{dsda2|wad=castlem}}
 
 
  
[[Category:**** levels]]
+
[[Category:Castle levels]]

Revision as of 19:25, 29 May 2022

Castlem.wad
The starting areaThe starting area
Author Jon Mandigo
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Castlem.wad is a single-level PWAD for Doom, designed by Jon Mandigo and released in September 1994. This map is an early example of a castle map, which also tries to be accurate in its design, possessing features common in real life castles, such as: moats, watchtowers, throne rooms, dungeons and a gatehouse.

Walkthrough

Map of Castlem.wad
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. In the southwest room, take the east passage and head all the way to the southeast area. The rocky area counts as a secret and can be raised by pressing the southeast wall. (sector 20)
  2. Press the wall in Secret #1 to get to a plasma gun. Press on the south wall to find steps leading to energy cell packs. (sector 21)
  3. Enter the throne room of the castle and get on the throne. This opens a soul sphere behind the throne. (sector 39)
  4. In the southwest room of the castle, take the southeast steps and open the south wall to get a chainsaw. (sector 195)
  5. At the outside walls, head to the north end and use the slimy wall to access the outer hall. (sector 240)
  6. In the room with the chaingun, get the chaingun to open six compartments. Enter the northeast compartment and open the east wall, which leads to a stimpack, a computer area map, and a backpack. (sector 246)
  7. Open a wall west of the red key to find a corridor with a stimpack. You can also access this secret by going to the halls north or south of the throne room and opening the east wall there. (sector 253)
  8. In the outermost hall at the south end, head east and take a lift down to two stimpacks. (sector 311)
  9. Head southeast of the northeast steps and open the first door. Head west and two compartments open. Enter the west one and open the south wall to get this secret. (sector 322)
  10. In the entrance room, open the northwest wall and take the lift to access the outer hall there. (sector 325)
  11. In the entrance room, open the southwest wall and take the lift to access the outer hall there. (sector 328)
  12. In the southwest room, take the east passage and head north at the first fork. Drop into the pit and head east and north, then open the west wall to get boxes of rockets, a rocket launcher, a megaarmor, and a medikit. (sector 330)
  13. In the south hallway, enter the light hall that has three shotgun guys. Open the wooden wall to the north and head east, then open the north wall there for this secret. (sector 336)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:06.49 Michael Novikov 2003-03-30 castlem_mn.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 4, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 28)
  2. facing east. (thing 29)
  3. facing south-west. (thing 30)
  4. facing east. (thing 31)

Statistics

Map data

Things 187
Vertices 1274*
Linedefs 1450
Sidedefs 1963
Sectors 338
* The vertex count without the effect of node building is 1070.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

  • This level was to be re-used as part of the Eternity TC.

See also

Sources

External links