Castlem.wad
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Castlem.wad | |
---|---|
The starting area | |
Author | Jon Mandigo |
Port | Vanilla Doom |
IWAD | Doom |
Year | 1994 |
Link | Doomworld/idgames |
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
This article about a map is a stub. Please help the Doom Wiki by adding to it. |
Castlem.wad is a single-level PWAD for Doom, designed by Jon Mandigo and released in September 1994. This map is an early example of a castle map, which also tries to be accurate in its design, possessing features common in real life castles, such as: moats, watchtowers, throne rooms, dungeons and a gatehouse.
Contents
Walkthrough
[[File: |thumb|300x300px|Map of **]]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials
Other points of interest
Secrets
- (sector 0000)
Bugs
Demo files
Areas / screenshots
Speedrunning
Routes and tricks
Current records
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | |||||
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
Miscellaneous demos
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
Deathmatch
Player spawns
This level contains X spawn points:
- facing XXX. (thing 000)
Statistics
Map data
Things | 0 |
Vertices | 0 |
Linedefs | 0 |
Sidedefs | 0 |
Sectors | 0 |
Things
This level contains the following numbers of things per skill level: