Castlem.wad

From DoomWiki.org

Revision as of 04:12, 4 May 2022 by XymphBot (talk | contribs) (Speedrunning: Automated edit - Update DSDA map records; rm empty Misc section)


Castlem.wad
The starting areaThe starting area
Author Jon Mandigo
Port Vanilla Doom
IWAD Doom
Year 1994
Link Doomworld/idgames
This level occupies the map slot E1M2. For other maps which occupy this slot, see Category:E1M2.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

Castlem.wad is a single-level PWAD for Doom, designed by Jon Mandigo and released in September 1994. This map is an early example of a castle map, which also tries to be accurate in its design, possessing features common in real life castles, such as: moats, watchtowers, throne rooms, dungeons and a gatehouse.

Walkthrough

Map of Castlem.wad
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials

Other points of interest

Secrets

  1. (sector 20)
  2. (sector 21)
  3. (sector 39)
  4. (sector 195)
  5. (sector 240)
  6. (sector 246)
  7. (sector 253)
  8. (sector 311)
  9. (sector 322)
  10. (sector 325)
  11. (sector 328)
  12. (sector 330)
  13. (sector 336)

Bugs

Demo files

Areas / screenshots

Speedrunning

Routes and tricks

Current records

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 6:06.49 Michael Novikov 2003-03-30 castlem_mn.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on May 4, 2022.

Deathmatch

Player spawns

This level contains four spawn points:

  1. facing east. (thing 28)
  2. facing east. (thing 29)
  3. facing south-west. (thing 30)
  4. facing east. (thing 31)

Statistics

Map data

Things 187
Vertices 1274*
Linedefs 1450
Sidedefs 1963
Sectors 338
* The vertex count without the effect of node building is 1070.

Things

This level contains the following numbers of things per skill level:

Technical information

Inspiration and development

Trivia

See also

Sources

External links