Category:Icon of Sin code pointers

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Revision as of 15:20, 3 March 2022 by Fraggle (talk | contribs) (move to subcategory)

Doom II final boss

Dehacked code pointers used to implement the Doom II Final boss. The boss is implemented using several different interoperating thing types with dedicated action pointers:

  • Romero's head, which exists as a target that the player must damage and kill to win the game.
  • Monster spawner, which fires spawn cube projectiles to points around the level.
  • Spawn cube, projectiles launched by the monster spawner.
  • Spawn spot, targets for the spawn cubes; when the cube reaches the spawn spot it is transformed into a monster.

Pages in category "Icon of Sin code pointers"

The following 8 pages are in this category, out of 8 total.