Category talk:Doom 3 levels

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Revision as of 09:50, 16 December 2018 by Lil'devil (talk | contribs)

I have a question about all Doom 3 levels: should we just have a short summary of each level (like what I went with until now), or should we have a walkthrough that details the encounters and all that? I'm asking because, as much as I like the summary option more, there's not much to write about there, as D3 levels don't feature much storytelling and are mostly based on encounters. So, short summaries or detailed walkthroughs? - Li'l devil

Almost all articles, including walkthroughs, become more detailed over time.  For a walkthrough specifically, you're correct that most encounter descriptions would be redundant to the combat advice already present in monster articles (I'm biased toward old Doom maps, but I seem to recall the same approach being used back when Doom 3 was a hot editing topic.)  I gather that many players find the upper skill levels VERY difficult, and therefore may appreciate pointers to all available pickups.  On the other hand, see here for some arguments against comprehensive walkthroughs.  HTH.    Ryan W (living fossil) 08:13, 16 December 2018 (CST)

As for monster encounters I just can write what monsters are encountered and that's all, but I don't know if I should write even that. As for secrets, I'd do a comprehensive walkthrough covering all the secrets, even writing the exact item count in each of them, but there are just so many of them in the game and most of them are pretty insignificant (albeit still very well hidden), i.e. 2 armor shards hidden on a very hard to reach ledge that you wouldn't even think is a ledge. :) Also a problem is that some secrets are sort of half-secrets, which means that they're not really hidden, but still it's easy to miss them (in the darkness, for example). -Li'l devil.